the only solution I came up with is to use the distance code. that also works
Posts by warlords
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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Right now I play a Sound using two actives!
I really wanted to play it with one Active?
* Active is overlapping Kick Block
+ Only one action when event loops
Kick Block : Set Alterable Value A to 1* Collision between Active and Kick Block
+ Alterable Value A of Kick Block = 1
+ Only one action when event loops
Sound : Play sample Good_drum_1
Kick Block : Set Alterable Value A to 0Now my actives are fit together so no "spaces", it play first time the skip the rest! Is it possible?
Thanks
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I made the cannon rotate, shark, dancing , end scene, drown scene , intro ...
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In the example Please login to see this link. have the framerate at 1000! Is it more precise calculate with it?
What is between frames?
60/60 =1
Okay it become 1
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If I make a platform game how does it work! How does it check delta time via which value? and what is the power of it?
delta = (60.0/framerate)
? = 60.0/60
? = 0 -
I just bought volPROFILERv1-03 and am looking at the code now. I have a formula that says:
* Always
Special : Set Calulate to 60000 / 133
Counter 2 : Set Counter to Calulate* Every value( "Counter 2" )
Cursor : Set X Coordinate to XPosition( "Cursor" ) + 32.0How to get the Timer into my code?
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Battleships 1881
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Yes Thank you. I think this is the one! I did know before now. I will contact him soon....
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Great. I can't find any about app timer anywhere besides that tips site! I would like to buy it somewhere if possible? Atleast try a beta version first!
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I have tried to make a music program without Delta time in Fusion. It is not precise enough. Can you make your own Delta Time?
I use Every Millisecond now, are there other extensions that are more accurate in indicating a beat per minute
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Very Nice , I use it.
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Hi I'm looking for a boat simulator in 2D. The way you control a boat, has anyone made an example? Or in other words, which control element in Fusion approaches a boat simulation.
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Hi
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What do you think!
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You need to think in:
+ Shuffle Card system
+ Sort Cards
+ Find Card By ID or Fixed value
+ Sum af Cards
Random Card Draw Example
Author: nivramI started on Blind 31 Card game but never finished it! You also need random pool object to shuffle cards via listbox!
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Classic Sevens Slots 3D
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+ Drag Tag
+ Money
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Hi
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I did try this above but it didnt work for me!
I found a solution. If I set scale to -0.01 in all directions, you flipped it too!
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Classic Sevens Slots 3D
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You're in a gaming Room where there is a old slot machine. It plays in 3d!
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HI
Im a little confused here, what is normals? Something in Blender or Fusion. UV mapping!
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Then you can use the OBJ file format, it works as it should!