Posts by warlords

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

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    Have you fixed the initialization issues? I figured out how it was connected and when you sleep mode you die. When ball is in sleep mode it would not be activate again! you can avoid this by keeping the ball alive. But it's hard to do, can you avoid Sleep MODE?

    It's a new design, the others where to dark or bright!

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    I only have one thing to say here wooow, it runs really well and I've never seen that code before. Thank you so much for that and by the way you have a lot of cool FF stuff on youtube, hope it also comes to patreon one day!


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    Here is a video that shows a bug in the plugin I think. Sometimes when you run the game the ball disappears and has no function. no bounce.
    It's like the ball disappears behind the floor!

    I use array to read in the path! Then I use on each Object code to read in 3D objects.

    My question is how can I get on each object to be * Run this event once?

    For example
    * On loop "load"
    + ValueAtXY( "Array", PosX, PosY ) > 0
    + Current frame of Cursor = 1
    + Run this event once
    New Objects : Create My Wall at (0,0) from Cursor
    Cursor : Set X position to PosX * TileSize
    Cursor : Set Y position to PosY * TileSize
    Cursor : Force animation frame to ValueAtXY( "Array", PosX, PosY )

    or
    * On each one of Barrel, loop name "Barrel"
    + Run this event once
    New Objects : Create Box Place at (0,0) from Barrel
    All Items : Add to Firefly Engine (Firefly Engine)
    All Items : Load Animated Mesh: Appdrive$ + "data/items/barrel.obj"
    All Items : Set Position to X( "Box Placer" ), 0, Frame Height - Y( "Box Placer" )
    All Items : Set Scale to 5, 5, 5
    All Items : Load Material GetMaterial( "Items", MaterialsIndex( "Items", "Barrel" ) ) into index 0
    Barrel : Destroy

    It must read the array and render on each object once?

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    Hi. I was able to make an engine that handles large levels in Fusion. I delete everything outside the player's area. That way I can handle a game that runs well with few objects.

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    I've tried everything. I don't know what makes it move the FF window. It would be cool if this 2d tile engine could work with FF so you could make big levels in FF! It annoys me a bit why it doesn't work properly.

    But as I said before, Follow of Frame option is missing. Maybe this can solved the problem.

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    Battle Ships 1881 Pc Game 2025 Firefly Engine Done by Mark René Jensen 2025

    Story: Avoid the Ships to Center, or they FIRE you down! Get the highest score and you will win the most treasure chests

    Keyboard: Arrows to rotate Cannon Space to Fire

    Joystick: Left Joystick Controller rotate Cannon X Button Fire SDL Joystick/gamepad Controller installed!


    Levels:

    + Sea

    + Land


    Options

    + Time

    + Chest(Bonus Winner Scene)

    + (Easy , Hard , Hot)

    + Lost Scene


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