NaitorStudios do you have a new link? the discord link has expired
Posts by foyzul2002
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
-
-
thanks Yves, yes I've just had a look at the pinned post, I didn't realise it went into a bit more detail. Any issues I'll relay them here for anyone else in a similar position, so it can help them kickstart their game dev journey.
-
Hi Y'all.
Long time user since the Klik and play days, did some graphics for Danny at one point, still got Nivrams website on my tabs Returning back to Fusion after being out of the game scene. (I work as a UX designer and have a YT channel on kids education)
The last thing I remember is having issues with the android sdk and/or JavaScript when i was exporting a prototype onto my device. Either it wasn't pointing to the correct file or maybe I had the wrong android or JavaScript files.
I'm sure things have changed a bit since then with new Android and JavaScript builds, so I was wondering if there's a guide or if anyone can point me to the correct files and process needed to set up testing games on a android device? forgive me if this has been repeated, I couldn't find anything recent in my searches and nothing was pinned. wondering if there's a kind soul that can help speed things up?
Many thanks!
Foyzul -
great graphics, did you have any trouble with slowdown with the big image files?
-
haha, love the trailer. Good first attempt, but the game will generally look buggy to the mass audience. But its a good way to get into the world of building your own apps
-
amazing. can't wait to use it!
-
this was great, it doesnt work on pc for me but ill test it on android
-
bump...
Its quite tricky to do a 'slicing' gesture. I had some luck with a fruit ninja example that I found or coded (can't remember) but i can't get it so it detects if you actually swiped/sliced the object rather than just tapped it.
Just need a clever workaround that enables me to perform the slice gesture to split an object into two, ill do the splitting part myself. Appreciate anyone and everyone that can help out
-
nice work perry, I'm sure this will be super useful for everyone, definitely for me later on in my projects. Great work!
-
woop woop! What a coincidence, just what i needed at this time
-
-
Hi guys.
Can anyone tell me why the name of my game remains still, on the top? Please see attached screens. Forgive the lame name please.
Please login to see this attachment.
It wasn't like that before I upgraded to Fusion Dev, and before I included Admob.
I've unchecked/checked anything that would make the game show the game title bar, so why does it keep showing it? Is there a way around it?Thanks in advance guys.
-
-
Please login to see this link.
-
Hi guys, I have a similar build problem for Fusion Dev:
BUILD FAILED
C:\Program Files (x86)\Android\android-sdk\tools\ant\build.xml:479: Unable to parse the SDK.......................
I've pointed everything to the correct place and it worked fine when I had Fusion 2.5 standard, but it's only recently started to give this error for the Fusion Dev version.Anyone know what this problem means?
-
-
looks good
-
ahh ok, ill give that a try. thanks a million
-
As the title says, I brought fusion thinking the Box 2d physics works with the Android exporter, but now it seems like if you set up a Android project, you have no option to add physics functionalities...
I upgraded MMF solely to use proper physics within mobile apps, but it doesn't seem to be available for your Andorid apps. Not sure if this is the case with the IOS and XNA exporter too.
Has anyone else noticed this too? And would it be featured in any future updates, or is Fusion just not capable of creating box 3d based apps?
Argh, this is frustrating. Thanks in advance for replies.
-
Uh oh. Physics.
Which means many people will not know how to implement them properly in their game at the launch.
And no clear tutorials to follow.
Based on previous experience (android exporter), we're gonna be expected to figure it out.
Hope I'm wrong. Apologies if I sound rude, I just hope CT has learn't from past launches.