Posts by Rolando
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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Good day.
I would like to ask if anyone can give an example of playing sound over target frames, not just the Application/Runtime Options/Play Sounds over Frames.
For example, I have a Menu frame with it's own ambience track, that plays only on the frame 1 Menu. Fine.
Then on frame 2 I would have a new 'background ambience' track that play on frame 2,3,4,6,9. and it should play through at one time, and not restart at the beginning each time one of these new frames is opened.
Frames 5, 7 and 8 would have their own unique 'background ambience', that would restart when these frames are opened.
Also, at times say when visiting frame 6 from frame 5, the frame 5 audio bleeds into the frame 6, so that both tracks are now playing on the frame 6.
Using 1 channel for the one 'Play Sounds over Frames' could work and have the others on another channel.
And why would the audio from the last previous frame bleed into the the new frame?
How can it be directed to stopped?
NOTE: The mfa is very large. Posting it would not be possible.
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@SP
Did you ever complete your visual novel ?
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Wow, this looks like a side scroller Wolfenstein! Is the source still available?
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Best to all.
I have a product line rapidly coming up where we will be testing for a CD Rom artist's presentation program that will be developed on and for Windows and targeting Mac too.
This is something of a retro throwback idea. While there would be an online Android or HTML version (lesser) for promotions, one focus would be to have a version on the CD that is Mac.
Hybrid CDs were common back in the day, with a Win version and Mac version on the CD Rom for installation. This is a retro concept. But many artists use Mac rather than Windows, so here is the Q.
Regardless of the fact many new PCs of either brand are not coming with CD Rom / DVD players.
Q: Today's Macs now have Crossover, Wine, Virtual Machines, Bootcamp and Parallels to name some options to read Windows CD discs. I was considering on purchasing and working with the Mac Exporter and invest in the needed specs for the Mac to compile the mfa file for native use on this machine, but is it really needed? With all the options, I would think a Windows VM of any of these would be available on current Macs (within 5 years) and be able to install to the proper machine type on autorun.
Is the Mac exporter needed at this point. Please provide a few opinions or talking points.
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Update!
I updated my F2 to the latest version and installed 2.5 + DLC...I had it, the other coder used it and now the base frame appears as a "one second" black screen. That would not be bad but the preloader loads twice (as before, the Base Frame had to be clicked before these updates like a Dev screen. So there was improvement.
Preloader loads game.
Base frame appears for a second, black screen.
Preloader loads very fast again.
Game menu appears as coded.That's the order.
Any suggestions, please...
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Good day all.
I have a game that was coded for me (I am working on my code competence) and exported in HTML5 and after a perfect build I still have a base frame that appears after the preloader. I do not want to include this base frame. The tickable option on the Properties/Base Frame/Settings 'don't include at build time"....if this is ticked, will it hide the Base Frame from the final build?
If not, how is it hidden in the final build?
It appears the game was built using the 2.5+ DLC feature (does this belong in that section?). I cannot find a specific answer in support if this tickable option is selected. Anyone?
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A question, please.
I saw earlier when the swf exporter came out there were issues with external links within the exported swf not working on Newgrounds. I would have
thought the issue would have been resolved with the updates and progress of the module. There were workarounds and extensions, and other ideas
to have the link, when clicked, open a new window and go to a designated website.I have several flash games I have completed, but an issue has come up where half the links work on the Sales Frame, and the other half do not work.
By clicking you get the audio effect, the active moves, but a new window does not open on two links.On the other two links (there are four total) they work property. These are Facebook and Amazon links. The other nonworking links are my company
website pages, two, which is he home page and the Flash Page for our games.Now the games have been tested in IE, a flash compiler, and in the mfa. The links work perfectly in unison. So I am wondering why two links work, and two
links do not on Newgrounds. Are there any suggestions? -
Thanks Almighty! Nice and helpful!
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Thank you very much!
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I mean Dave! Too happy!
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Got it! Thanks, Danny!
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Sent a PM for this download. Love to see it.
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Good Day,
I have several old mfa files that used this Flash URL.mfx extension and I am trying to open them up using CF2. Several sites that had it no longer have it on line. Does anyone have a copy here?
Rolando
After reading the posts on here, I created a FlashURL.mfx by renaming a copied extension and placed it in the Extension folder. The mfas opened. I will read the posts more carefully. Thanks!
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Good Day,
I have several old mfa files that used this Flash URL.mfx extension and I am trying to open them up using CF2. Several sites that had it no longer have it on line. Does anyone have a copy here?
Rolando
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Positions filled. Thank you all.
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Guys, I am thrilled with the responses I have through the FB and the PMs through the forum, I'll keep it open for a few days and then regardless with the serious inquiries that have a little time we can begin. It should not take long.
Rolando
Archeon Media -
Looking for 2 more experienced MMF2 coders with IOS, Flash and Android extension experience to bring two SHORT graphic oriented gothic point and click horror games for a budding company to a quicker completion. Assets are complete for both (without editing items) and the coding for the first will be used with modifications to complete the second game. I am using stop motion animation models for creature sprites and in the second game live actors. Coders are only needed to complete the first game.
In many cases, an example mfa from Clickteam is included and can be duplicated for the game coding. Many are from Nivram's Example site.
The game type should be VERY easy for an experienced clicker to complete as each frame of the mfa has a script in the frame folders. The coding is very straightforward. The mfas use few frames. It will use no extensions as the source code will be available to gamers on CD Rom along with the PC CD Rom version. The clicker should be able to write a short pdf tutorial as well with his coding so it will benefit the gamer wanting to use the Clickteam product. In some cases a small video will be made.
See my company facebook: Please login to see this link.
See my primary page (under development): Please login to see this link.Example game on youtube: Please login to see this link.
Please PM me for specifics. SERIOUS inquiries only. Have many high profile interested parties and want to get these 2 released on all platforms planned as quickly as possible.
Amulet (Game One) Screenshots:
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