Well, there are a few things here but I'd love to have more open source selections.
Posts by Rolando
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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Never saw this part of the Reactor. Thanks.
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Any idea when the Clickstore will be up?
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A while back the Room 13 mfa was made available for review and I cannot find the mfa anywhere. Clickteam currently has the game for sale on several plaforms.
Does anyone here have it for download?
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Good day.
I would like to ask if anyone can give an example of playing sound over target frames, not just the Application/Runtime Options/Play Sounds over Frames.
For example, I have a Menu frame with it's own ambience track, that plays only on the frame 1 Menu. Fine.
Then on frame 2 I would have a new 'background ambience' track that play on frame 2,3,4,6,9. and it should play through at one time, and not restart at the beginning each time one of these new frames is opened.
Frames 5, 7 and 8 would have their own unique 'background ambience', that would restart when these frames are opened.
Also, at times say when visiting frame 6 from frame 5, the frame 5 audio bleeds into the frame 6, so that both tracks are now playing on the frame 6.
Using 1 channel for the one 'Play Sounds over Frames' could work and have the others on another channel.
And why would the audio from the last previous frame bleed into the the new frame?
How can it be directed to stopped?
NOTE: The mfa is very large. Posting it would not be possible.
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@SP
Did you ever complete your visual novel ?
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Wow, this looks like a side scroller Wolfenstein! Is the source still available?
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Best to all.
I have a product line rapidly coming up where we will be testing for a CD Rom artist's presentation program that will be developed on and for Windows and targeting Mac too.
This is something of a retro throwback idea. While there would be an online Android or HTML version (lesser) for promotions, one focus would be to have a version on the CD that is Mac.
Hybrid CDs were common back in the day, with a Win version and Mac version on the CD Rom for installation. This is a retro concept. But many artists use Mac rather than Windows, so here is the Q.
Regardless of the fact many new PCs of either brand are not coming with CD Rom / DVD players.
Q: Today's Macs now have Crossover, Wine, Virtual Machines, Bootcamp and Parallels to name some options to read Windows CD discs. I was considering on purchasing and working with the Mac Exporter and invest in the needed specs for the Mac to compile the mfa file for native use on this machine, but is it really needed? With all the options, I would think a Windows VM of any of these would be available on current Macs (within 5 years) and be able to install to the proper machine type on autorun.
Is the Mac exporter needed at this point. Please provide a few opinions or talking points.
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Update!
I updated my F2 to the latest version and installed 2.5 + DLC...I had it, the other coder used it and now the base frame appears as a "one second" black screen. That would not be bad but the preloader loads twice (as before, the Base Frame had to be clicked before these updates like a Dev screen. So there was improvement.
Preloader loads game.
Base frame appears for a second, black screen.
Preloader loads very fast again.
Game menu appears as coded.That's the order.
Any suggestions, please...
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Good day all.
I have a game that was coded for me (I am working on my code competence) and exported in HTML5 and after a perfect build I still have a base frame that appears after the preloader. I do not want to include this base frame. The tickable option on the Properties/Base Frame/Settings 'don't include at build time"....if this is ticked, will it hide the Base Frame from the final build?
If not, how is it hidden in the final build?
It appears the game was built using the 2.5+ DLC feature (does this belong in that section?). I cannot find a specific answer in support if this tickable option is selected. Anyone?
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A question, please.
I saw earlier when the swf exporter came out there were issues with external links within the exported swf not working on Newgrounds. I would have
thought the issue would have been resolved with the updates and progress of the module. There were workarounds and extensions, and other ideas
to have the link, when clicked, open a new window and go to a designated website.I have several flash games I have completed, but an issue has come up where half the links work on the Sales Frame, and the other half do not work.
By clicking you get the audio effect, the active moves, but a new window does not open on two links.On the other two links (there are four total) they work property. These are Facebook and Amazon links. The other nonworking links are my company
website pages, two, which is he home page and the Flash Page for our games.Now the games have been tested in IE, a flash compiler, and in the mfa. The links work perfectly in unison. So I am wondering why two links work, and two
links do not on Newgrounds. Are there any suggestions? -
Thanks Almighty! Nice and helpful!
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Thank you very much!
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I mean Dave! Too happy!
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Got it! Thanks, Danny!
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Sent a PM for this download. Love to see it.