Posts by Wolkam

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    My first playable version is online !

    You can try this first alpha version of my game on Gamejolt Please login to see this link.

    It's a no end level, with only fire traps activated and only 2 type of enemy. You will see that there is 3 types of traps, permanent traps, cooldown traps and 4 loads traps.

    Hope you will enjoy and any feedback appreciate !

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    I add a video with all my traps FX for the game :)
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    And I just finnished new backgrounds, so I post some of them here
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    Thanks Instincts ! And yes of course, I will need the feedback of real player to know if I have to make the game more difficult or more nervous for example :)
    I hope you will try the demo and give me your feedback !

    Démo prévue bien sûr dès que j'ai un niveau avec suffisamment de pièges pour avoir le retour des joueurs sur le gameplay :)

    Hi all !

    I just want to write few line about my project who is in alpha dev.

    I will explain with my bad english, but first, a gameplay video will explain you better...

    You can now try my first playable demo here : Please login to see this link.

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    Hope you liked it.
    Dungeon Traps is an action game with a little bit of Tower defense mechanics inside.

    The story ? 3 friends, (My Heroes !!!!) are specialized in Monsters's extermination.

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    They have specific weapons, but their better weapons are traps ! Since many years, they work on traps for dungeons, and now, it's time to try them in all dungeons in country !

    The gameplay is actually (in the Alpha version) like that:

    • In each dungeon, you chose one hero (you must choose the one who will have the best chance to finish the level) before entering the dungeon.
    • The hero protect the main entrance of the dungeon and for that it stay in the left of the screen, waiting monsters who will come from the right and will try to kill him.
    • The player's goal is to eliminate all the monsters before they kill the hero. You have to buy trap's spot (up and down), put traps on these spots like in a tower defense, but to have a more dynamic gameplay, the traps need to be activate when monsters is near the trap.
    • There are different trap families (fire, poison, mechanics, etc) and monsters are less or more sensitive to each traps.
    • There are different trap type, Some traps have 4 refills and need money to be recharged, some can be activate but have a cooldown, and some are permanent.
    • All these traps can be buy and change during the game, if the first monsters are mummies, choose traps with fire, if the next monsters are demons, choose traps ice and mechanics, etc.
    • Monsters dropped money to buy and activate more traps, and at the end of the level, the player will find plans to create new traps more powerful.
    • Of course, there is at least 10 differents dungeons (with different background), 36 differents traps and at least 20 different monsters!



    About the dev,

    I plan to publish the game on PC, probably steam If I can be greenlight, itch.io and GameJolt. I will see later to export on Android & Ios too
    For now I buy graphic asset as I'm not enough good as graphic designer, and who know perhaps one day I will found a graphist to team with and have monsters just for my game.
    That's all for now, I will give you news about the project but you can follow me on my social network.

    My devlog : Please login to see this link.
    Instagram : Please login to see this link.
    Twitter Please login to see this link.
    Website WIP : Please login to see this link.

    I use your mfa to build event yes. Now, I build the application, I create the 2 product in itunes connect and a sandbox tester user. My application is not yet published nor in pre-version.
    So now I launch the application on xcode to try it on my iphone, and when I click nothing happens, I don't know wich user I have to use, Do i have to be connected to itune ? do I have to publish a pre-version of the application ? It's what I need to know.
    - I create the application
    - I build the application and open it with xcode
    - My two product are on the in-app in itune connect
    - An I have a test user account.

    What I had missed ?

    Hi, on my android version, I used the android store object to store the number of diamond that a user bought. I use that instead of ini file cause it's a crypted value.

    I try to do the same with the iOS store in using the expression Set Alterable Value, but even when I set this value, the Alterable value is empty...

    Is this option works ? is it crypted like on Android ? Do you use that or do you simply store on an ini file on your iOS app ?

    Ty !

    The clear preload date donn't work for me. I have this error again. the ads is launch, but when I click close, the ad go away from screen and stop just before diseapearing and the app crash with that error.

    void callExp_Operators(CRun* rhPtr)
    {
    expOperators[rhPtr->rh4ExpToken->expCode.expSCode.expNum/2](rhPtr);
    }

    But ! I saw you have the chartboost V3 and I have the V2, how can I have the last one, cause I just instal the last version so I don't know why I haven't the same version than you Perry

    After hours of work, I have something who work, but the expression "clear preload data" I used on Android make the application crashed. So I have now different event for ios and android.
    Without this instruction, all work well on iOS, but on android, If I don't clear preload data before "cache interstitial", the ads is show only the first time you access the frame. If you come back, it's not display.

    Talking about that, I tried to use the expression "special / runtime / runtime name", to know if I run on android or ios, but it crash on ios. It work well on android and PC. Strange...