You're a life saver Phi, that's the site where I had found those but I could not find it again for the life of me. The project runs just fine now
Thanks!
Posts by _blob
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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Hi, so I just tried to install updates and DLC and reinstall again, but my project is still unable to find the missing fxc files. I'm at a loss.
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Uh! That was it, it was missing from the data/runtime folder o_o
Doh, first time I get this. Thanks a lot, phew!Here's the game by the way (made for ludum dare 35) Please login to see this link.
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Yikes, I'm having problem 1. as well!
Just using the good old joystick 2.mfx and it works all fine in MMF2 but cant make a build with it! I tried exporting an older project that never had issues with it and even this one wont export anymore, so it seems something happened when I updated MMF...
Anyway to avoid that ? That newer project was made under the updated MMF so i guess it might be tricky to run on a non updated version but i cant seem to find any way to get joysticks working otherwise! -
Hey, thanks blurymind!
It does seem kinda complicated... Sigh. I think a photoshop batch script to remove the background color is probably a lot less of a headache! :V -
Is there a way to export MMF sprites without turning the transparency to white?
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Alright, I know this is a very very old thread but this bug is actually still happening.
I am using the pinball movement for some projectile using gravity as it is very convenient, but when it reaches certain directions it will sometime suddenly disappear for no reason.
This happens so often that I m probably gonna have to redo all the assets I had using this movement, unless there is a chance this can be corrected ?PS: I could make a video of it happening if necessary.
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Hi,
Having a weird bug when using pinball movements.
A newly created object using the pinball movement can just vanish about 1 second after being created.
It's weird but it seems to happen when the objects is sent towards the top-right direction. It can happen randomly like once out of 15 times.
Changing the gravity setting seems to help reducing the chance of this happening.I had tried removing all the code, remove all the groups the object was part of and it would still happen if the object was going in that up right direction.
Tweaking the gravity parameter is the only thing that made it stop. -
Argh, so no one got an idea ?
I went for a simpler Pause meanwhile with just a possibility to press ESC to quit and no option menu but even that is causing problems: It seems the sub app wont recognize joysticks when running the whole application ( it works fine when running the pause sub app with F7 in frame mode ). I read this happened to someone else in the forum but saw no fix for that...
Since my game is joypad only, its pretty annoying to be able to pause the game but not unpause it with the joypad. I'd be very grateful if anyone had tricks to avoid that ! -
Is the full screen mode in Change Resolution Mode (actual full screen), or stretched by some other method?
Subapplications aren't stretched with the window, but I got around this by saving the X and Y dimensions of the game's main window (as provided by the Window Control object) and setting the dimensions of the subapp to those values when it's started up.
Hi !
I am trying to get that to work without using the change resolution mode but I am not successful. How exactly do you save and use the game's windows dimensions for the sub app ?
Thanks a lot. -
Okay, so I got this issue ever since I installed that wireless xbox360 controller for windows: My logitech controller wont be read as joystick for player 1 even when the xbox controller is unplugged and the drivers uninstalled and the computer restarted.
I got only my logitech controller plugged in ( that i ve been using for years and works perfectly fine for sure) and MMF wont find it when I try to play my game.
Only way around I ve found is to code MMF to search and use joystick ID2 when it cant find joystick ID1. But I dont want a work around, I'd like to know why this is happening and how I can get my controller to get back to its original Joystick ID1 for good !I am not sure if it is really a MMF issue or something to do with this garbage xbox drivers. In any case, if some of you have had a similar problem or got an idea, maybe you could enlighten me !
Much thankz. -
Ah you're right ! Then I can just get it to 1 or -1 and it should be good !
Cant actually test it as my xbox controller just got messed up but I'm pretty sure that should work just fine
Thanks ! -
Thanks.
This is what I thought too but I havent been able to give a value to the Z axis ?
With Joystick 2 I can only find how to do: Check axis> Has Z axis. (Which was not triggering anything.) -
Uuuaargh.
So gotta use another object like the xbox gamepad object ? -
Hi
I am unable to get the L2 and R2 shoulder buttons to work on a 360 controller using joystick2.
Has anyone been able to ?edit: even with " any buttons pressed" shoulders dont react.
I read on the web those are supposed to be mapped to axis ? But I dont know how to do that with joystick 2. -
It's all good, I see from one of Nivram's tutorial how to use the separate IDs ( I knew how to get them but not how to use them properly ). It should be OK anyway, I just needed to put all the actives in the layer !
I'm a texture artist for a 3D animation company (but taking 3 months off to make my game, so you'll see me around more for a few weeks).
I occasionally do digital illustration for fun otherwise Please login to see this link.My game is full pixel art though, in 320x240
Please login to see this link. -
Ohhh, layers are new for me. I hadn't thought of the fact they could be reassigned to any value... But yeah, art and game design are my areas, and despite me I have issues finding coding tricks sadly.
Thanks Chris ! -
Thanks for the quick reply Chris.
Hmm those are still actions to do on each objects. I was hoping for a property on the layer, too bad. -
Hi, got a question about layers.
I'm trying to organize my game to easily lock or turn invisible backgrounds, platforms and such. However I dont want it to mess up with the code.
Is there a way to make objects affect all layers ?
Otherwise is there a way to have the create object by default on another layer than the one at the bottom of the list ? (My layer at the bottom is the background layer, I dont want created objects to ever go there)Thanks
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I kinda have the same question. I had set some test music loaded with Direct Show for a demo; After that, even though I had removed all the events in every scene loading the music, it was still showing in the external files and asking me for it when I was loading the project. To remove the file from the external files list I had to completely delete the direct show object from every scene ! Reloading MMF didn't do the trick.
Am I doing it wrong ? Is there another way than that ?
Thanks.