Glad things are looking up for you and thanks for the update! Looking forward to it. You're a legend.
Posts by JayTholen
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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Is there a way to capture the screen in HTML5 at all? I'm trying to make a fun browser game that allows you to design a silly website and share the resulting image.
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Great example! Thanks for posting. :0)
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Workin' on a game called Hypnospace Outlaw. Sequel to Hypnospace Enforcer from 2014. Basically a more fleshed out version of the last game with actual systems instead of a bunch of hard baked stuff. Devlog over yonder: Please login to see this link. :0)
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Please login to see this picture.
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very cool! :0)
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I'm attempting to make a windows-like fake OS for my game, and I'm having a hard time getting this working. I've got the windows dragging around and closing independently via basic instancing - the only issue is Fusion detecting which specific window I'm clicking if two of them overlap. It would preferably pick the top one, unless there's a window under it sticking out to the side a bit.
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Any ideas?
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So I'm guessing this means no Gamescom.
I'd go there if I wasn't living in Germany now, argh.
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I'll likely not be able to attend the Click Convention because I'm having a wedding a week prior, but I'd love to meet you guys at Gamescom this year and maybe get a peek at F3.
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So, uh, I kind centered many of the systems of my new game around the String Tokenizer and didn't try to build until recently. Fusion says the extension is not compatible with the standard Windows build type, and when I build, it's as if the extension doesn't exist. Is there any way to make this work still? Replacing the object would be insanity.
Edit: Fixed it! Reinstalling the extension worked.
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fantastic! thanks so much YVES and company
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got this taken care of! thanks all.
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I need to replace 5 colors in multiple instances of an active object at runtime. Looki's Color Replacer shader doesn't seem to work, and the default Repace Color is an enormous mess, so I'd like to pay one of you fine folks to create one. Message me and we can work out the details.
Thanks!
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Hey, I won one of madmac's contests when I was a kid and was sent a game.
Anyway, these:
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Please login to see this link.
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As far as I know, things like that are hard to implement because CF 2.5 is built upon the same old foundation that powered Klik & Play and The Games Factory back in the nineties. Certain things are next to impossible without a complete rewrite. Thankfully, that's what F3 is. I think for a while CT were torn on retaining backwards compatibility for the projects people were working on and just starting on a clean slate. At least I remember lots of talk of that over the years.
There are definitely advantages, but I completely gave up using frames as different levels after my Atomic Santa game. I only had 3 levels to manage there and it was immensely stressful to manage.
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Hooray! I can't wait.
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Howdy,
I'm thinking of switching to MMF for my project, but I need to see if it's capable of everything I need. Is there a way to reproduce something similar to this effect: Please login to see this link. that is safe for porting to Mac, PC, and Linux? As far as I know, the lens object, viewport object, and DXshaders aren't compatible with all three.
Thanks!
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