Posts by SagiTTariuS

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    I read somewhere on forum that when you turn off precise collision on any of your objects and export to swf file, all your objects will have turned off precise collision. You have turned off pr.collison on player object, When you turn it on you will have what you want (I check and it worked :) )

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    Though the first question that came to my mind is, what are your rates?

    Hi Disthron,

    It's not easy to say because that depends on time (how fast it need to be done), how many graphics you need, graphic style etc. so best way is to send PM to me and we could discuss about your game and price.

    dascribe, Pineapple, thank you for your opinions. It's always good to hear concrete arguments :)
    This portfolio was created for temporary purposes because I don't have time to finish more profesional portfolio, but I wanted to show here some of my works :)
    I'm still working on that new portfolio and learn new things all the time so maybe I will show something new soon.

    my play time: 5-10 min
    I spent most time trying to kill that monster (meybe because I want to kill him before he turn back :) )

    What I like:
    - atmosphere! (I love that kind of games)
    - graphic (most of)
    - sounds
    - mushroom trap!

    what I don't like:
    - that face on the begining of the game. I think it's bad idea to show something like this. Better stay with that speech/think bubbles.
    - I heard in the background dogs and crows, maybe change them to more alien sounds :)
    - I don't like her eyes, looks like blurred jpg file, sharp pixel will be better I think

    Sugestions:
    - I think you should "close" the player path on the beggining and on the end (with some rock or big tree maybe?) because now it suggest that I can go there (I hope you know what I mean? [jak nie to napiszę to po polsku :D] )
    - girl stands in the air (after fallen tree - second screen). You should correct this. Please login to see this link.

    Ideas:
    - when I played 1 time I thought that that rock on the end is some kind of mouth of creepy stone creature :)
    - I like that spiral plant with hanging lights on second screen. Maybe some kind of sound puzzle? (touch the lights and play specific sound combination)

    good luck

    Hi,

    I made grass example with frame animation. Each blade is an active object with 40 frames (120x120 px). Blades bends when you move mouse close enough. This is not perfect (especially random blades bending) but at least looks ok :)

    As you can see this method has one big flaw - too many objects make it useless in standard mode ( it's even slower in flash ), only option for that method is turning on HWA.

    You could make it faster ( I mean more blades with slower FPS drop ) by lowering size of the blade or total amount of blades objects and I think this is only option in that method, but if someone find another way to please let as know :)

    ( sorry for external link but file has 2,6 MB )

    Please login to see this link.

    Hi ST, I made corrections in your example.
    You need to make group 0 active at start with click detection, then you need to place groups in decreasing order ( 3 on the beginning ,2 then 1 group ) so when you click, group 1 activate and group 0 deactivate, and so on...

    I don't know if I'm right (please correct me anybody if I'm wrong) but I think mouse click is "active" on full program loop and group activation starts imediatelly when program execute an "activate group" action,
    so in your example program activate group 1 and has in memory that click is still active, then he activate 2 group, and so on...