Posts by kiko

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    I try to load frame in active object with Webview Download File, works fine in Windows exporter but in Android exporter rerturn this error:

    10-05 21:05:43.330: E/AndroidRuntime(20859): FATAL EXCEPTION: main
    10-05 21:05:43.330: E/AndroidRuntime(20859): java.lang.ClassCastException: Objects.CActive cannot be cast to Objects.CExtension
    10-05 21:05:43.330: E/AndroidRuntime(20859): at Actions.CActExtension.execute(CActExtension.java:65)
    10-05 21:05:43.330: E/AndroidRuntime(20859): at Events.CEventProgram.call_Actions(CEventProgram.java:1837)
    10-05 21:05:43.330: E/AndroidRuntime(20859): at Events.CEventProgram.computeEventList(CEventProgram.java:1636)
    10-05 21:05:43.330: E/AndroidRuntime(20859): at Events.CEventProgram.compute_TimerEvents(CEventProgram.java:1465)
    10-05 21:05:43.330: E/AndroidRuntime(20859): at RunLoop.CRun.f_GameLoop(CRun.java:5405)
    10-05 21:05:43.330: E/AndroidRuntime(20859): at RunLoop.CRun.doRunLoop(CRun.java:593)
    10-05 21:05:43.330: E/AndroidRuntime(20859): at Application.CRunApp.loopFrame(CRunApp.java:1050)
    10-05 21:05:43.330: E/AndroidRuntime(20859): at Application.CRunApp.playApplication(CRunApp.java:780)
    10-05 21:05:43.330: E/AndroidRuntime(20859): at Application.CRunTimerTask.run(CRunTimerTask.java:51)
    10-05 21:05:43.330: E/AndroidRuntime(20859): at android.os.Handler.handleCallback(Handler.java:605)
    10-05 21:05:43.330: E/AndroidRuntime(20859): at android.os.Handler.dispatchMessage(Handler.java:92)
    10-05 21:05:43.330: E/AndroidRuntime(20859): at android.os.Looper.loop(Looper.java:137)
    10-05 21:05:43.330: E/AndroidRuntime(20859): at android.app.ActivityThread.main(ActivityThread.java:4517)
    10-05 21:05:43.330: E/AndroidRuntime(20859): at java.lang.reflect.Method.invokeNative(Native Method)
    10-05 21:05:43.330: E/AndroidRuntime(20859): at java.lang.reflect.Method.invoke(Method.java:511)
    10-05 21:05:43.330: E/AndroidRuntime(20859): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:993)
    10-05 21:05:43.330: E/AndroidRuntime(20859): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:760)
    10-05 21:05:43.330: E/AndroidRuntime(20859): at dalvik.system.NativeStart.main(Native Method)
    10-05 21:05:43.370: E/android.os.Debug(374): !@Dumpstate > dumpstate -k -t -n -z -d -o /data/log/dumpstate_app_error

    I'm using 1.5 apect ration and stretch option actived.
    using this dimension:
    720x480 for low res. games
    960x640 for medium res. games
    1080x720 for high res. games
    1440x960 for very high res. games

    with this dimensions you have an aspect ratio of 1.5, with this aspect ratio you have the best results in different platforms using stretch option with minimum differences.
    And you can forget of the screen size according to the platform with very good results.

    Personally i'm use:
    720x480 for games with many sprites (>100) and games that need many calculations in real time.
    960x640 for games with medium number of sprites (60-80).
    1080x720 & 1440x960 for games like puzzles or similar with low number of sprites.

    Normally using 1080 or 1440 screens the game can run slow in non powerfull devices, normally in low cost Android devices.

    If you consider these requirements to create games for export to all platforms with little effort, you will have good results.
    It works very well for me.

    Finally I couldn't find the problem, problably is some problem with my system XP SP3 version (is from 10 years old) that interferes with the JAVA environment.
    Now I have installed all in other HD with the wonderfull Windows 10 (irony :D) that is more slower than a turtle with three legs... But can compile fine.
    Any way, thank you to Fernando & Perry for your help.

    Same result:

    Buildfile: C:\DOCUME~1\ADMINI~1.WIN\CONFIG~1\Temp\And48.tmp\build.xml

    -set-mode-check:

    -set-release-mode:

    -release-obfuscation-check:
    [echo] proguard.config is ${proguard.config}

    -pre-build:

    -check-env:
    [checkenv] Android SDK Tools Revision 25.2.2
    [checkenv] Installed at C:\Archivos de programa\Android\android-sdk

    -setup:
    [echo] Project Name: RuntimeAndroid
    [gettype] Project Type: Application

    -build-setup:
    [getbuildtools] Using latest Build Tools: 23.0.3
    [echo] Resolving Build Target for RuntimeAndroid...
    [gettarget] Project Target: Android 6.0
    [gettarget] API level: 23
    [echo] ----------
    [echo] Creating output directories if needed...
    [mkdir] Created dir: C:\DOCUME~1\ADMINI~1.WIN\CONFIG~1\Temp\And48.tmp\bin
    [mkdir] Created dir: C:\DOCUME~1\ADMINI~1.WIN\CONFIG~1\Temp\And48.tmp\bin\res
    [mkdir] Created dir: C:\DOCUME~1\ADMINI~1.WIN\CONFIG~1\Temp\And48.tmp\bin\rsObj
    [mkdir] Created dir: C:\DOCUME~1\ADMINI~1.WIN\CONFIG~1\Temp\And48.tmp\bin\rsLibs
    [mkdir] Created dir: C:\DOCUME~1\ADMINI~1.WIN\CONFIG~1\Temp\And48.tmp\gen
    [mkdir] Created dir: C:\DOCUME~1\ADMINI~1.WIN\CONFIG~1\Temp\And48.tmp\bin\classes
    [mkdir] Created dir: C:\DOCUME~1\ADMINI~1.WIN\CONFIG~1\Temp\And48.tmp\bin\dexedLibs
    [echo] ----------
    [echo] Resolving Dependencies for RuntimeAndroid...

    BUILD FAILED
    C:\Archivos de programa\Android\android-sdk\tools\ant\build.xml:573: google-play-services_lib resolve to a path with no project.properties file for project C:\DOCUME~1\ADMINI~1.WIN\CONFIG~1\Temp\And48.tmp

    Total time: 1 second

    Fernando,
    New clean JAVA 8 instalation, deleting both previous JAVA 7 and JAVA 8 instalations.

    Java -version:
    Please login to see this attachment.

    Error compileng with Admob:

    Buildfile: C:\DOCUME~1\ADMINI~1.WIN\CONFIG~1\Temp\And1B.tmp\build.xml

    -set-mode-check:

    -set-release-mode:

    -release-obfuscation-check:
    [echo] proguard.config is ${proguard.config}

    -pre-build:

    -check-env:
    [checkenv] Android SDK Tools Revision 25.2.2
    [checkenv] Installed at C:\Archivos de programa\Android\android-sdk

    -setup:
    [echo] Project Name: RuntimeAndroid
    [gettype] Project Type: Application

    -build-setup:
    [getbuildtools] Using latest Build Tools: 23.0.3
    [echo] Resolving Build Target for RuntimeAndroid...
    [gettarget] Project Target: Android 6.0
    [gettarget] API level: 23
    [echo] ----------
    [echo] Creating output directories if needed...
    [mkdir] Created dir: C:\DOCUME~1\ADMINI~1.WIN\CONFIG~1\Temp\And1B.tmp\bin
    [mkdir] Created dir: C:\DOCUME~1\ADMINI~1.WIN\CONFIG~1\Temp\And1B.tmp\bin\res
    [mkdir] Created dir: C:\DOCUME~1\ADMINI~1.WIN\CONFIG~1\Temp\And1B.tmp\bin\rsObj
    [mkdir] Created dir: C:\DOCUME~1\ADMINI~1.WIN\CONFIG~1\Temp\And1B.tmp\bin\rsLibs
    [mkdir] Created dir: C:\DOCUME~1\ADMINI~1.WIN\CONFIG~1\Temp\And1B.tmp\gen
    [mkdir] Created dir: C:\DOCUME~1\ADMINI~1.WIN\CONFIG~1\Temp\And1B.tmp\bin\classes
    [mkdir] Created dir: C:\DOCUME~1\ADMINI~1.WIN\CONFIG~1\Temp\And1B.tmp\bin\dexedLibs
    [echo] ----------
    [echo] Resolving Dependencies for RuntimeAndroid...

    BUILD FAILED
    C:\Archivos de programa\Android\android-sdk\tools\ant\build.xml:573: google-play-services_lib resolve to a path with no project.properties file for project C:\DOCUME~1\ADMINI~1.WIN\CONFIG~1\Temp\And1B.tmp

    Total time: 1 second