Posts by Those30Ninjas
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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Back in review. Third time's the charm right?....
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Took it out of testing since it had one fail and no one was reviewing it. Its in play testing till the 28th. Please take a look and check for anymore issues it might have. I feel like I got it all worked out but it cant hurt.
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Nessie is back up for review!
Thank you again Danny and Cole for helping me fix my bugs.
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It is not. I forgot to post here when it failed. (the device selector could only be controlled by first controller) Bugs are fixed and it will be back up sometime on Saturday.
-sorry for the confusion and thanks for trying to review it.
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Reviewed it. Gave it a pass. No crashes or bugs found by me. My only complaint is that the stars in the background make it harder to see the bullets. But overall nice little game.
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Yes of course I'll give it a look right now.
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Oh wow I figured out what I was doing wrong stupid mistake. I had my ini object on my splash screen that's why the device selector was getting brought up before I could set my player index.
Thanks for the help guys.
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Ok maybe I'm not being clear here. BEFORE any of my code executes BEFORE I can even set the system player based on a button press exactly how it is in colej_uk's example. The Device selector is AUTOMATICALLY brought up when there is more than one memory device. I see no option to prevent it from doing this before I get a chance to set the player index to the correct player with my code based on the button press. It seems like I must be missing something really obvious here that I'm doing wrong. My Code looks identical to your example Cole. Have I missed some check box somewhere?
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Please login to see this attachment.
So here is my code on my first screen here. Before this code even starts the device selector is automatically brought up if there is more than one device. From my understanding the "open storage device selector" wont do anything if it has already been brought up.
Thank you for all your help by the way.
Man that image is small...
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I updated to beta 34. The device selector still is automated and appears when there is more than one device. It still cannot be controlled by anything other than the first controller. Are you able to control the device selector with other controllers in your game?
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Just to be clear part 2 of that members fail about the high-scores. That was on my end and I fixed that. (forgot to un check the "check on start" on my second leader-board). I am only asking about the device selector.
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I did use ColeJ's method of handling controllers. However I did not make the code that brings up the device selector if there is multiple memory units. The only thing MMF2 has is the action to bring up memory device selector. Which appears to be useless since we can't check if how many memory units they have or if it gets pulled etc. MMF2 automatically brings up the device selector if there is multiple memory units. Unless I have missed out on some option or check box somewhere to turn this off or something.
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Hi my game Nessie is currently 50 percent through peer review. One of the members who reviewed it said this
Sorry, had to fail it due to a Code 4 and requirement to use the first controller.
- When starting with a hard drive and USB stick plugged in, I was forced to switch from the second controller to the first controller to handle memory device selection.
- At the conclusion of the gameplay itself, I was presented with a high score screen. I was forced to, once again, switch from second to first player to handle the input. I chose to not enter a name and just hit "B" to exit out of this screen. This caused a Code 4. After reentering the game, the score was still listed in the high scores and was assigned to the profile signed into the second controller.Now correct me if I'm wrong but the memory device selector stuff is handled by the exporters code not mine. If this is the case we will need a fix please.
-Thanks
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Hey guy just submitted my first game made in MMF2 Nessie for Peer Review.
Please login to see this link.
Its a LCD game and watch style game. A stealth game where you play as the Loch Ness Monster and try and avoid getting spotted for as long as possible.
Please review and check it out.
-Thanks
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Ah it was in disk 1 that was my problem. Thank you. Will probably submit the game today now that this is all worked out.
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I can't seem to find the Fueled by Fusion logo.
Also does Microsoft even allow a splash screen with the Fueled by Fusion logo? Or do I need to purchase the Developer version of MMF2?
Unauthorized content use
Any unauthorized use of another party’s intellectual property, such as music, photos, code, artwork, and logos. For additional information on copyright issues, see Please login to see this link.. Currently, Xbox LIVE Indie Games doesn't support in-game advertising and/or sponsorship of games by outside agencies not affiliated with Microsoft. Exceptions to this are advertising of your own game(s) and/or your own studio logo, within your game, and any Microsoft-approved usage of the Xbox LIVE, Xbox 360 or Xbox LIVE Indie Game logos.
I just want to make sure I don't get into any legal shenanigans with Clickteam or Microsoft.
-thanks