Posts by SteevTee

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    Hi TTP, sorry but I cannot view your mfa, but I assume you have the Event as something like: 'Repeat while key or pressed' (then [ or ] for the weapon selection)? Try 'Upon pressing a key' instead and add 1 (]) or subtract 1 ([) to a global value and attached each weapon to a number in the global value. Hopefully each press of the bracket will switch the weapon?

    Hi all, I've been having an issue in a shmup game I am making where enemies that are destroyed release a few 'gems' which add the player's score multiplier when collected. The Event goes like this:

    Collision between (Player) and (Gem)
    -> Add '1' to 'Score Multiplier'
    -> Play Sound
    -> Destroy 'Gem'

    The issue arises when the player collects 2 (or more) Gems at exactly the same time. Both gems are destroyed and the sound is played, but the 'Score Multiplier' only increases by 1. Collecting gems singularly works fine each time.

    How do I make it so that even if 2 or more gems are collected at the same the score multiplier increases accordingly?

    Many thanks!

    Thanks for the response Del_Duio.

    Unfortunately the issue appears to be with the MMF 2 application, as the crash happens even if I start a new Application and attempt to edit a new Active object.

    I read on the 'Sticky' Please login to see this link. about turning off the Hardware Acceleration, which I assume is the 'Use Direct 3D in editor for Direct 3D applications' check box? I've turned this off but it makes no difference.

    The weird thing is I had no issues last week, and as far as I can tell my system & OS has not changed in any meaningful way. I am however going to try to System Restore to a point a couple of weeks ago, to see if that helps...

    Steve

    Hi All,

    I've recently been experiencing a very troublesome problem whilst working in the Frame Editor of MMF 2.0 (257.12).

    Originally I found that I would get a 'Multimedia Fusion 2 has stopped working' crash a few seconds after entering the Frame Editor. I did a fresh install and this appeared to clear up the issue. However, as soon as I turned on the 'Layers' Toolbar (by default it is not shown), it crashed again. I discovered that if I float the toolbar instead of docking it, the crashes stop.

    That was until I went to Edit the image one of my active objects, then it crashed again! This happens every time I go to edit an active object...

    Has anyone experienced an issue similar to this before? I've been running Windows 10 for quite a while and have not had a problem until this week. Any thoughts on what may be causing the problem?

    Many thanks, Steve

    Hi TurntSNACO

    From my limited experience, it sounds like your application is reaching the maximum Active Objects per frame. I think the default is 300 per frame. You can change this in the frame properties I think (to a maximum of 10,000).

    The main thing though is to make sure any Actives are destroyed once they have served their purpose, such as being out of the frame. This will keep the amount of actives to a minimum.

    Steve

    Hi Rem-DOG,

    When you create the String object as a event, is it being created on the layer above the Active? You can choose which layer an object is created on at the same time you select its x & y co-ordinates.

    You can also use the 'Layer Object' to move other objects from layer to layer.

    Hope that makes sense.

    Steve

    Hi there, I'm working on a shoot 'em up, which has a 'Defender' style mini map. I am using the Minimap Object 2 extension but have come across a problem I am hoping one you fine people may be able to help me with.

    I can get the minimap object to display my enemies just fine, that is until I destroy one of said enemies. It is removed from the mini map but when another enemy is created, often the mini map object won't display the new iteration of the enemy. Is there a known issue with this, or am I doing something wrong? (most likely as my skills with MMF are not great!)

    Many thanks in advance.

    Steve