Posts by Wolfking_Warrior

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    I'm guessing this is going to be stupidly easy to fix, but anyways:

    I'm trying to make a simple lighting effect using the add effect on a layer, but for some reason, I can't apply effects to layers in my properties window. (In fact, the option doesn't show up at all.)

    I have absolutely no problem doing this in the two demos I downloaded of this same effect.

    Can I get some help?

    -Wolfking_Warrior


    (The properties window for the demo)
    Please login to see this attachment.
    (The properties window for my .mfa)
    Please login to see this attachment.

    I have a set of code that is supposed to work with a specific object at a time. Because of that, I'm using a system with spread values.

    Basically, the system has an ID (spread value) for all the objects in a group. When a trigger object is activated, and the objects linked to that are overlapping one of the objects in a group, the objects get the ID (spread value) of group object that's overlapping it and changes it to one of its Alterable Values.
    It then runs some events with filters that prevent any object without the same ID as the alterable value from running the actions.

    Unfortunately, even though the trigger is going off, and the object is retrieving and storing the alterable value, I can't get the action to work. I've tested my code with and without the filter and it does work without the faulty filter. (But applies to all the objects in the group.)

    Is there any reason why it might be doing this? (Let me know if you need any clarification or examples)

    -Wolfking_Warrior

    Thanks for your time!

    Hi Clickteam Community! It's been a while! :)

    I have a game idea I've been planning out. One of the mechanics is being able to change your gravity and your orientation when going over blocks.
    For example, if a player went over the corner of a block clockwise, gravity would shift clockwise, and the player would be standing on the side clockwise to where he was originally standing.

    I was hoping to have the camera shift or rotate with the player, but I don't know of any extensions that can solve this. (In the best case scenario, the camera would rotate smoothly so that the blocks don't look like they're very jerky.)

    On Please login to see this link., someone with the same sort of issue was told to use HWA for this.

    Are there any solutions for this problem? If I need to use HWA, how should I do it? (I'm not familiar with HWA, so I haven't considered it.)

    Thank you for your time! :)

    I know I've posted a couple other issues with multiple objects before (Sorry guys >.<)

    I made a quick Dialog Engine that is supposed to work with different objects sharing the same qualifier (and thus the same script) but unfortunately isn't working the way it should.

    When the first object matches conditions, it triggers, but its actions also affect the second object.
    Likewise, the second object won't trigger at all, despite supposedly matching events.

    Can someone take a look and help me figure out what's wrong?
    (Also included are some amusing conversations to help test the system xD)

    Please login to see this attachment.

    Thanks for your time!

    -Wolfking_Warrior

    I'm not dead!

    I was working on a quick physics *movement* I could use, but the character refuses to react when I press the 'jump' key.
    Could someone take a look and tell me what's wrong?

    Please login to see this attachment.

    Thanks!
    -Wolfking_Warrior

    Thanks for your help!
    (The reason why I had several random numbers added together was just because I had thought it might even the randomization a bit.)

    *EDIT*
    In case you're still wondering, the guide (which wasn't finished yet) was supposed to move around the screen, "pulling" fish into schools that would follow it.

    Hello again!

    I have an issue with a piece of code.

    In it, fish are set to move towards a guide with a random speed, and with a random Y above the guide.
    For some reason, the fish won't move, and if I set the speed higher, they move too fast.

    Can someone take a look and tell me what I'm doing wrong?

    MFA: Please login to see this attachment.

    -Wolfking_Warrior