You can use the "is animation finished" to have the jump to frame wait until animation is done, or use the timer object to have "fire event after delay".
Agree, either of these will work but maybe the timer object will be the easiest to implement
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Open a TicketYou can use the "is animation finished" to have the jump to frame wait until animation is done, or use the timer object to have "fire event after delay".
Agree, either of these will work but maybe the timer object will be the easiest to implement
Nah, Exetel… so not a specific ISP it seems.
Hi Cobra,
By having my ISP turn off CG-NAT (carrier grade network address table) I've been able to successfully access clickteam.com, and the forum etc... my ISP have now left this turned off.
I check and Exetel also now use CG-NAT so I believe this will be causing your issue as well.
Please login to see this link.
Check to see whether you can have this turned off for you.
On a side note, I'm using Googles DNS
Anyway hope this helps you
Hi Cobra,
I got to the bottom of my issue. I spoke with my ISP (Aussie Broadband) and found that I was recently opted in to have CG-NAT configured for my service (not something I didn't ask for but appears it was just turned on). Anyway, I asked them to temporarily turn this off so I could test whether clickteam.com would work.
This afternoon I checked and the site works fine from all my PCs and mobile devices without issue.
They told me I need to log a ticket to have this turned off permanently so I'll do that tonight.
I hope this information helps.
Hi Cobra, do you use Aussie Broadband?
I'll try another ISP tomorrow and check if they are having problems as well. Then I'll discuss with Aussie.
Hi Cobra and Clickteam,
I'm experiencing the same issue accessing the Clickteam.com website via my home network. Like Cobra when I access it via my mobile device it works fine so I dug a little deeper.
I tested accessing the clickteam.com website via the following OS and browsers and each failed.
- MACOS (Safari, Chrome and Firefox)
- Windows 11 (Edge and Chrome)
- Linux (Firefox and Chrome)
I then tried via mobile devices on the broadband network (each failed)
- iOS (iPhone and iPad) with Safari
- Android (using Chrome)
Tried using iOS (mobile sim) and the clickteam.com website worked without issue.
I then had my ISP reset my IP address and provide a new one. I repeated the above test, and each failed on my broadband network.
I then repeated all the above-failed tests but this time using ExpressVPN (turn on) and all worked the first time. Turning ExpressVPN off and all fail straight away.
Given that my IPS has already changed my IP address, I don't understand why this would be failing.
Note, on ExpressVPN I have selected connecting to my local City (Brisbane) which is the same region as my default .
Also jumping on the bandwagon here, I’m finding a lot of old forum posts are available but the screenshots are not making the posts less than useful.
If there a way to see the old screenshots?
There are changes in new beta for the moment you decide to build the final application that will be available.
Thanks Fernando, I’ll keep an eye open for the next beta.
Hi Fernando,
I'm not sure whether this was resolved but I have along had the same experience since updating to Clickteam fusion 294.10 (developer)
When trying to validate using auto sign I get the following errors, but I distribute App it builds correctly and run fine.
Asset validation failed
Invalid Code Signature Identifier. The identifier "com.clickteam.extension.activebackdrop" in your code signature for "ActiveBackdrop" must match its Bundle Identifier "au.com.alphaworks.manicinvaders.activebackdrop" (ID: 5c1564d6-7130-4697-b538-51007bcd5670)
Asset validation failed
Invalid Code Signature Identifier. The identifier "com.clickteam.extension.Box2DBase" in your code signature for "Box2DBase" must match its Bundle Identifier "au.com.alphaworks.manicinvaders.Box2DBase" (ID: 6af0be2c-12f5-40ab-9d3e-86dbf0022728)
Asset validation failed
Invalid Code Signature Identifier. The identifier "com.clickteam.movement.Box2DBouncingBall" in your code signature for "Box2DBouncingBall" must match its Bundle Identifier "au.com.alphaworks.manicinvaders.Box2DBouncingBall" (ID: a13cc39e-4b8e-4a40-8c09-12ec67861045)
System information
System: Mac Mini (2020) Apple M1
macOS Venture 13.0
8GB RAM
Xcode 14.0.1 (14A400)
Clickteam Fusion 294.10
But when I build on my older Mac Mini (i7) everything works fine.
System: Mac Mini (2012) Intel i7
macOS Mojave 10.14
16GB RAM
Xcode 10.1 (10B61)
Clickteam Fusion 294.10
Do you have any suggestions that might point me in the right direction?
many thanks
you need new version 2.00g, should be shortly in ClickStore
Is 2.00g available? I'm getting the same error message Dobermann.
Thanks
Hi Dobermann,
I'm having the very same problem as Tisnart.
I've looked in clickstore downloads and cannot find anything that mentions GPG object V200G.
Is there another location to download?
Enable fire2 to allow trust, check that you have set fire2 as thruster, and you disable it in the mask
* Run this event once
Bullet : Destroy
Joystick Control object : Set joystick mask to 111101 <=== change here from 111100
Joystick Control object : Start/stop touch joystick 1 (joystick), 1 (button 1), 1 (button 2), 0 (left handed)=====================
forgot to mention that all work ok in 293.10 version and tested in google pixel 3a and lenovo m10
Hi Fernando,
Thanks for the quick reply.
I've made the change you suggested above and retested unfortunately I'm still getting the same error when compiling on 293.10, API 30, Target 11.0 (whether I use macOS or Windows 10) where the buttons and joystick appears but simply won't work. I've tested on an old Lenovo TAB2 and new Lenovo TAB M7 and both fail.
I also use the same source (no changes) and compiled under 293.1, API 30, Target 10 and everything works as expected on both these devices.
I'll try and get hold another newer device and try again but if you have any other trouble shooting tips or options I'd be very interested.
Thanks,
Can you post a small mfa that reproduce this issue for me to check here
Hi Fernando,
Please find attached the sample Space Ship movement. I have tested this on 293.1 and it works but under 293.10 no movement or buttons functions.
I'm using a Lenovo Tab M7 with Google Go 11 installed.
Please login to see this attachment.
Hello Clickteam,
I seem to have stumbled across a bug in 293.10 (Developer) when attempting to build an Android phone app using an active object with Space Ship movement control with touch joystick and two buttons.
The app builds when using 293.1 (Developer) without issue and works flawlessly on a Lenovo M7 tablet. The virtual joystick and two buttons appear and function as expected.
When building the same source using 293.10 (Developer) the virtual joystick and buttons appear but neither will function. You can move the joystick in all direction but the active object with Space Ship movement does not respond. The same for the two buttons which don't function.
Build details:
Clickteam Fusion: 293.10 (Developer) tested using Windows 10 & MacOS
Build API: 29
Min. Android: 4.4
Max. Android: 11.0 (have also tested with max. 10.0)
If there is anything else I can help prove let me know.
Regards,
Scott
Hi Clickteam,
I was wondering whether support for an Apple TV exporter might be considered now that Apple has been pushing Apple TV a lot in recent years.
Thanks for the continued support and development of ClickTeam.
Hi,
I've been attempting to solve this problem for a few weeks but keep running into a lag in movement when pressing multiple buttons on my gamepad running on Amazon Fire TV.
It a simple 8 directional movement and a button A as a fire button.I can move in all directions fast without issue, but when I hit the fire button (A) and then try to move the player pauses (lag) which makes the game play pretty awful.
Ive noticed that if I hold the fire button (A) down and continually fire and move in different directions there is no lag.
Any suggestions or help if improving the performance would be much appreciated.
Sorry, but I think I've found that my old FIRE TV is under powered for what I was trying to. Updated it to a newer FIRE TV and there is no lag. I turned off my star field (space game) and the old FIRE TV is now working without lag. Think it is just time to upgrade my old one.
Hi,
I've been attempting to solve this problem for a few weeks but keep running into a lag in movement when pressing multiple buttons on my gamepad running on Amazon Fire TV.
It a simple 8 directional movement and a button A as a fire button.
I can move in all directions fast without issue, but when I hit the fire button (A) and then try to move the player pauses (lag) which makes the game play pretty awful.
Ive noticed that if I hold the fire button (A) down and continually fire and move in different directions there is no lag.
Any suggestions or help if improving the performance would be much appreciated.
Thank you Yves.
Hello ClickTeam,
Yves, mentioned in Please login to see this link. back in November 2020 that the ClickTeam Fusion MAC exporter will be compatible with the M1 MAC’s soon. I was wondering whether this has made progress since then and is there a schedule release date?
Also I was wondering whether support for an Apple TV exporter might be considered now that Apple has been pushing Apple TV a lot in recent years.
Thanks for the continued support and development of ClickTeam.
Regards,
Scott
@Baggins PM sent with new file
Let us know your results.
Thank Fernando, I have installed the patch and can confirm that it is working as expected.
Please pass on my thanks for Yves for just a quick fix.
Awesome,
Thanks
Scott
Almightyzentaco (Fusion 2.5 Tutorials)
Captain Quail (Firefly Tutorials)