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Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
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Is Fusion 2.5 unstable for anyone? I know it's brand new software, and we'll probably be getting an update to fix issues soon, but I'm curious if anyone else is experiencing crashes. MMF2 never crashed for me.
Specifically, Fusion 2.5 isn't crashing, but the application itself is from time to time.
happygreenfrog I manually coded it, but it is nowhere near as smooth a transition as the built in function is. Any idea when Clickteam will be ready to start updating Fusion 2.5? I really want to make a good Asteroids-like game.
Jeff,PixelatedPict I copied your bug report and resubmitted it, hopefully that helps its place in the queue.
Just started using Fusion 2.5 and it's awesome! I've been messing around with the Physics SpaceShip movement to make an Asteroids clone, but the "Wrap Around Play Area" option under Movement is grayed out. Any ideas why?
I need to launch one missile from the player's ship, but it shoots 55 missiles and I can't figure out how to limit the number of certain actives in a frame.
Thanks for the update Snail. I used a quick event to destroy any outside the frame. I have 1 quick question: What is the random phrase again? I need to spawn a random amount between 10-20, and I can't seem to word the random expression correctly.
I'm working on my first Roguelike game, and I need help: I'm making a space shooter, and I need to spawn a variable amount of asteroids within the frame, as well as a variable amount of enemies (different types as well). How do I spawn an Active in a random location within the boundaries of the frame?
How do I put a limit for only one of an active object? The player drops their gold when they die (like Diablo or Dark Souls) but if they die again, 2 gold bags are now present. I'm trying to figure out how to get the newly created gold bag to replace the old gold bag. I've used Alterable Values and Counters to no avail.
Also, there is a weird bug with the teleporting pads: they don't work upon respawn. I have no idea how to resolve this.
I used Nivram's Random Loot example and it works, but the random loot is actually just moving existing loot on the level to the position of the dead enemy. How do I create a random active from a group?
The even is the last in the Enemies group of events.
Yeah the second issue is complicated. I know what I need to do but there has to be an easier way other than alot of alterable values or unique actives.