Posts by Stu

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    Just answered my own question!

    The way I did it was set a new condition of "Always" and then I went to each of the squares I wanted to adjust and went:

    "Right Click Square 1 > Position > Set X coordinate > Retrieve Data from an object > Right click Hero and select "Position" - and then there are a set of options for getting different aspects of the x and y coords of the hero"

    From that point, I chose the x coord of the left edge and the y coord of the top edge, and if you want to shift the square, you can add or subtract to it, in my case I subtracted 22 from the x left edge and left it lined up with the y top edge. Perfect! I can try explain that clearer if anyone else is having the same issue and didn't get that.

    Cheers

    Okay,

    In my game, I want to create several invisible squares that are different hit zone area's within my main hero object, and I want them to follow the hero. The simplest way to imagine is that there is a separate square following the head, torso and legs of the hero. How do I get those objects to follow the hero?

    When I try to choose "Always > Position - relative to hero" it automatically locks all 3 squares to the center of the hero object, which is not what I want. I looked at "Options" under "relative to position of" and tried playing with the options, but I don't understand what they all do and it didn't seem to change my problem. The head shouldn't be moved to the stomach - it should stay at the head. Any suggestions for getting objects to follow other objects?

    Looking for the most straight forward strategy possible.

    Thanks

    I'm just trying to get my head around their way of logic, so can you help clarify for me exactly what it means and how to use it?

    For example, it comes up with 2 windows. The first says, "Enter the chances" and then "Enter the total number of chances".

    So say I said, "Enter the chances = 1" and "Total chances = 4", would that mean there was a 1 in 4 chance of the event occurring? Is that how it works?

    Thanks

    Hi,

    I just finished the Chocobreak tutorial (in the Games Factory 2, trying that out first) and am working on improving it with improved controls, power ups and so forth. I've figured out how to create new objects so I can spawn power ups when the bricks are broken - the problem is, I don't want them to spawn every time.

    So my question is:

    • How do you create objects that spawn from a random value?


    Currently it's "If Ball Golden has a collision with Milk > Create new Champagne Glass"

    But I would prefer that it somehow checked for a random number between say 1 and 4, and if it's a 2, it spawns a champagne glass, if it's a 3, it spawns a muffin, and if it's a 1 or a 4 it spawns nothing. How do you do that in the Games Factory? It's a pretty fundamental question for game dev and I've skimmed some beginner and intermediate tutorials with no luck. All the tutorials I've seen just use timers, but I want it based on random chance, pure chance.

    Thanks, this is my first post in this forum, liking the product so far. Looking forward to meeting some of you on here.
    Stu