Posts by mhkc
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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Update: the build 295.6 is available (stand-alone version only, Steam version is coming).
thanks. this version seems to be fix sound issues at least for my use case
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Thank you for the report. Some things have been fixed in build 295.6, but if possible could you post a little MFA that shows the issue please, so that we make sure it's fixed.
hi Yves, please find attached the mfa file. the issue also seems to be sample specific.
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In 295.5, if ‘preload’ is selected:
Sound effects seems to be muting/glitching if they are too frequent in Android runtime.
For example a periodic blip under every 0.12 sc. In Windows runtime they are fine.
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the report was from a build with the 293+. will push an update also with the 294+ after testing.
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nope nothing no folders or text file
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I might have a similar issue. Have unusual amount of crashes reported with a new update of my game.
here's xcode thing:
Please login to see this attachment. -
thanks. when I click 'export as text'. it does not create any file.
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hi, the new features seem very useful.
for me 'export as text' does not do anything. is it supposed to create the json file in the same folder as the mmf?
I'm using windows 11 through parallels.
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feature suggestion:
search object by name in debugger -
hello,
just wanted to report back: so far, the new version seems to decrease the crash rate significantly.
thanks again
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hi fernando, no the events don't do any destroy/create.
I will reissue an update with the new version and see if it helps with extra crashes.
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hi, in the mmf file the 'minimum android version' is set to 7.0 and 'Use fake review' is off in the Inapp Review object properties.
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Hi Fernando,
Build API is 30. Target is Android 11.
Users with the same crash in the last couple of days are (most have multiple occurances):
Samsung Galaxy S8+ Android 9 (SDK 28)
Acer Liquid S1 Android 10 (SDK 29)
Samsung Galaxy J7 Prime Android 7.0 (SDK 24)
ZTE Z717VL Android 10 (SDK 29)
Acer Liquid S1 Android 11 (SDK 30)
ZTE Z717VL Android 10 (SDK 29)
Samsung Galaxy A21s Android 11 (SDK 30)
Acer Liquid S1 Android 10 (SDK 29)
Huawei HUAWEI P smart+ 2019 Android 10 (SDK 29)seems like old phones
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Hi, I started get the following crash very frequently from users after I updated my app with latest build.
Thinking it might be related to newly added inapp review function (which works well by the way).
Anybody know what it is?
java.lang.NullPointerException:
at com.google.android.play.core.review.c.launchReviewFlow (Unknown Source:7)
at Extensions.CRunInAppReview.ShowAppRate (CRunInAppReview.java:296)
at Extensions.CRunInAppReview.actShowRateApp (CRunInAppReview.java:214)
at Extensions.CRunInAppReview.action (CRunInAppReview.java:166)
at Objects.CExtension.action (CExtension.java:213)
at Actions.CActExtension.execute (CActExtension.java:66)
at Events.CEventProgram.call_Actions (CEventProgram.java:1999)
at Events.CEventProgram.computeEventList (CEventProgram.java:1782)
at RunLoop.CRun.f_GameLoop (CRun.java:5505)
at RunLoop.CRun.doRunLoop (CRun.java:595)
at Application.CRunApp.loopFrame (CRunApp.java:1090)
at Application.CRunApp.playApplication (CRunApp.java:815)
at Application.CRunTimerTask.run (CRunTimerTask.java:53)
at android.os.Handler.handleCallback (Handler.java:873)
at android.os.Handler.dispatchMessage (Handler.java:99)
at android.os.Looper.loop (Looper.java:214)
at android.app.ActivityThread.main (ActivityThread.java:7050)
at java.lang.reflect.Method.invoke (Native Method)
at com.android.internal.os.RuntimeInit$MethodAndArgsCaller.run (RuntimeInit.java:494)
at com.android.internal.os.ZygoteInit.main (ZygoteInit.java:965) -
I've tried and got the same error message by email. Btw, is there a quicker method to test than submitting the archive to app store connect and wait for the mail?
I get the error while distributing on Xcode. For testing maybe one can upload but not submit the build.
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Hi, I tried this. Commented only the code in the method. But got the same error.
i tried different ways but the simple one is this.
search for CIAdViewController.m (inside Application/UI)
open it
search for positioniAD method
comment all code inside it. (to comment all lines at once: select the whole block of lines inside this method, be sure to leave {} and using keyboard press Cmd+/try and let me know
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ok thanks. steps in xcode would be alright too
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Hi Fernando,
I've sent a message, but not sure if it's allowed. So here's the error when trying to build Xcode final project with the new Runtime replaced:
..AppData\Local\Temp\IPhF89.tmp\Classes\Extentions\CExtLoad.m was not found
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Hi, I get the same error.
Don't even have ads, but can't submit updates.
Hope there's a solution very soon.