Posts by ValLoche

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    Hello everyone.

    I create a editor level for my game with Fusion.

    I would like to create a particular mechanic for my level editor.

    The idea is that when the player has finished his level, he can share it with a copy/paste code and send it to another player on another PC so that he can paste it and find all the data of the level.

    I had seen this mechanic in an old flash game, Mario Brothers 3 Flash. It was a Mario maker where you could completely create a Mario level (before the real Mario Maker lol) and you had access to the code for the new one in text, and you could copy it to send it, or simply to save it . And when you paste the code, it actually loads the level.


    Example here :

    Please login to see this link.

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    Is it possible to do something like this with Fusion? This would be ideal for my project, especially since it is in HTML5.

    I'm trying to explore options like INI file, or tables. But I had trouble seeing how we could do something coherent with this functionality.

    Can you help me ?


    Thanks in advance ^^

    For windows, you first need to download the image via the Download object, then load the frame to an active or active picture (or whatever thing that you need to load images in), here is an example: Please login to see this attachment.
    For Android and iOS, you can just enter the web address directly when you load the image, loading files directly from the internet is possible on these runtimes
    For HTML5, i'm not sure, but it may be the same as Android and iOS

    I look that and i told you :o

    Well, I never tried importing an image simply because I just used the URL Image itself in the Webview2 object. However, I am sure there is a way.
    Below is numerous images from 3 different Urls.
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    Wow, it's very cool. It's working no problem in .exe !

    But, the problem, i have to use a HTML5 exportation 
    This extension have no solution for work with that ?

    But i keep this way for .exe version if i need ^^

    Hello everyone!

    A bit of a technical question. There you go, I'm creating an application in HTML5 which should leave a lot of freedom to users. For this I would like the user, while the application is in progress, to be able to modify certain images of the application, in particular the basic frame of an "Active" object for example by loading a .png or . jpg for example from a URL. As long as obviously the URL is a direct link to the image in question. (otherwise it wouldn't work of course).

    Is this possible with Fusion or not at all?

    Thank you. ^^

    Hello everyone ! :)

    I have a question for you. Maybe you can answer me.

    Here it is, in the Android game project that I am creating, I would like to be able to load a scene into a scene. For example, suppose Scene "A" is the options menu, I would like it to also play in Scene "B", "C", "D", "E" etc.. which match my levels.

    The idea behind this is to allow the player to be able to modify options during the game, without having to leave the current level to do so.

    To be more concrete, in my game, my options menu is used to change the player's zoom level, the size of the joystick, its transparency and the language of the game. realize that the joystick is too small, or too conspicuous, or that on our phone the game is too zoomed.

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    In short, I would like that at each level, the player can change the options without resetting the level, by pressing a small gear at the top of the stage as many games allow.

    Please login to see this link.

    So how can we do? Since I planned a lot of levels, I don't want to duplicate my options menu in a corner of my scene at each level.

    However, I came across this option in the scene settings:

    Please login to see this link.

    It would allow to include a scene in another scene, but I don't really understand how it works. And I'm struggling to get documentation on this option. Could you enlighten me? If there are also other avenues, knowing that in addition to Android, not all extensions work, I'm interested!

    Thanks in advance ^^

    Hello hello everyone !

    I come to see you because I'm struggling to make a mechanic for my game.

    In fact, you know the puzzle games in top view where there is a river that the player cannot cross, but he has blocks at his disposal (boxes, crates...) that he can push. And so the goal is to clear a path by pushing the blocks on the river, and therefore, by doing that, to create a path.

    I struggle a lot to reproduce this mechanic in my game. In addition, additional difficulty, I do not have a box-by-box movement but free. (My character has the preset 8-way movement, which I've locked into 4 directions. I steer him with an external joystick object that makes him move continuously at 45 speed as long as the button is pressed.)

    And .... As a result, I struggle to do two very specific things:


    Problem #1: Moving my blocks correctly at the right speed and in the right direction when my player sticks to it, while managing to block the movement if my player changes direction, or if the block sticks to a wall of the other side


    Problem #2: I had the idea that if 90% to 100% of the block image is above my "Water" sprite, it merges with it (in the sense that I change the animation of my "Water" sprite to a "Drowned Blocks" sprite.


    You see ? I give you a preview here : Please login to see this link.

    Hello everyone ! :)

    I came to see you to tell you about a little problem I'm facing!

    Well, I'm making a little RPG style game for Android phones, and for movement / action, I'm using the Joystick Control object.

    So far so good, it is functional to play in touch!

    However, I would really like to make my game compatible with home console controllers. Playstation, Xbox... Like many people, I often play my games on the phone, especially RPG-style games, by connecting my PS4 controller via Bluetooth. It has a certain comfort!

    However, when I do tests, the problem is that the actions I perform with my controller have absolutely no influence on my application. It is well connected to my laptop and it works automatically on other games, but not on mine. It's as if the Joystick Control object doesn't recognize joysticks and only wants to work with touch :/

    Is there a way to configure this? At worst, should I change extensions?

    it's not work with native fusion joystick too..

    Thanks in advance ^^'

    Hello everyone ! :)

    Tell me, for an android game project that I have been working on for some time, I would like to provide a possibility to do multiplayer using Lacewing / Bluewing.

    The objective would be to ensure that a second player can join player 1 in his game to give him a hand. It therefore does not require a very heavy connection.

    So until all is well. However, there is a small peculiarity that I would like to introduce to this program,

    It's being able to directly use player 1's phone as a host, and which directly hosts player 2 within it. Instead of going through an external server (like those of darwire by default for example, or without that I need to create one especially for my game).

    However, if as much as I know how to connect to a relay server, I have no idea how to make the host phone directly become the host. Is there a system to do using the IP of the host phone for example?

    In addition, small additional difficulty: I do not want to do LAN, local. I would like, in this case, to ensure that it works even if we are not connected to the same network and the phones are not in the same place. In short, that we use the Internet despite everything.


    Is this possible?


    Thanks in advance ^^

    Hello friends,

    I create a Android game and and I'm not satisfied about the basic Joysticks on Android because my game is a RPG with 4 directions movement.

    So, I bought the excellent resource of Bipolar Design on the Clickstore which offered excellent dynamic virtual joystick systems without extensions, simply by programming it with klikcode:

    Please login to see this link.


    So, that's great and I managed to transfer the 4-directions joystick to my game, which is really excellent and suitable for my RPG game (unlike a basic analog joystick that sweats a lot when doing only 4-directions) . However, I have a small problem that I had not anticipated.

    Contrary to the examples that the guy showed for his characters who move with KlikCode without going through the predefined movements of Fusion.. well I use them the predefined movements of Fusion,

    For example, in the game that I create, my character uses the 8 direction movement (well even if in my project, I only use the 4) of Fusion and that suits me very well.

    So, what would be perfect for me, if I could direct my character with this 8 direction movement predefined by Fusion WITH this new virtual Joystick which is made in Klikcode. For example, I don't know if it's very clear what I'm asking, but is there a way, by programming on Fusion, to be able to act on Fusion's basic Imputs so that the direction of my new virtual Joystick have the same consequence as if I press the directional arrows on my keyboard for my character within this pre-defined movement? Because to hide nothing from you, I would be bored to have to recreate a whole 4-direction movement from A to Z for my character and to have to adapt all the mechanics already created for my project just for a question of Joystick whereas personally, the 8-directions movement fusion does the job perfectly for me ^^'

    Here is a short video of my situation:

    Please login to see this link.

    Is there a solution ? Thank you so much !

    Salut tout le monde ! J'ai un petit problème avec le module Flash. J'ai remarqué que quand on zoom dans une page internet avec notre application SWF Flash, et bien on voit ce qu'il y a en dehors de la scène, les coulisses si vous préférer. Pour être plus clair, je vais vous montrer quelques images :

    Ça, c'est mon application Flash de base, en 200x200

    Please login to see this picture.

    Une fois héberger sur une page web, et qu'on zoom (ici en x150). Ça donne ça :

    Please login to see this picture.

    Or, à ce que j'ai vu dans certains jeux Flash comme Pixner, fait avec Fusion ont réussi à mettre cette effet de zoom :

    Please login to see this picture.

    Si vous avez une solution, je suis preneur ! :)

    Salut à tous, c'est ValLoche23. J'ai une question dont je n'ai pas la réponse... Voilà, comment faire, avec Install Creator ou le logiciel d'installation fourni avec CF2.5, pour installer dans le dossier Démarrage de Windows (pour que le programme ce lance au démarrage de l'ordinateur) ? Bien sûr, je ne parle pas d'un chemin d'accès absolu, il faut, pour qu'il marche, un chemin d'accès qui s'adapte et soit compatible à chaque ordinateur. Je n'ai pas trouvée la solution, et je n'arrive pas non plus à me servir d'Active X (Objet CF2.5), une extension qui est assez complexe et dont je ne trouve pas de tuto. C'est pour cela que je sollicite votre aide. Merci beaucoup ! :)

    (PS : J'ai potasser l'aide, mais ça m'a pas avancée :/)

    Salut :)

    Je suis ValLoche23, et j'ai un petit problème avec MMF2 Dev :


    Pour faire en sorte de faire un défilement Scène par Scène, comme au 1er Zelda, je me suis inspirer de cette vidéo, à ce passage précis :

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    C'est le tuto de Clicktime qui explique comment utiliser. Moi, j'ai essayer cette expression, que vois ci :


    ((X("Player")/(X Right Frame X-Left Frame))"(X Right Frame-X Left Frame))+(X Right Frame-X Left Frame)/2)


    Et qui est utiliser dans la vidéo. Player est le nom de mon objet. Cependant, quand j'essaie de valider, la "calculatrice" dit que il ne reconnaît pas cette expression. HELP !!!

    Salut, alors j'ai 2 questions à vous poser que voici :

    <span style="font-style: italic">1er Question : </span>

    Est-il possible avec Multimedia Fusion 2 Developer de pouvoir installer une option : &quot;Sauvegarder la partie&quot; et &quot;Charger la partie&quot; pour la reprendre plus tard.

    Please login to see this picture.

    C'est possible ?

    <span style="font-style: italic">
    2eme Question :</span>

    Dans mon dit jeu, j'ai créer un mode multijoueur auquel le J2 suis le J1 dans le même écran et le J1 provoque le défilement horizontal. C'est embêtant car mon jeu est un jeu de rapidité (comme Sonic) donc est t-il possible (aussi :P) que on peut instller un mode Multijoueur à écran séparer ?


    <span style="font-weight: bold">Merci de vos réponse</span>s Please login to see this picture.