I love Vaccine, but it's such a shame there is no 2 player available. Would pay extra for that for sure. Either way I love Vaccine so thanks so much for creating it.
Posts by rosse119
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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Thank you, it's a weird feeling finishing it after 4 years.
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Hiya, well 4 years later Alien Scumbags is completed.
It's changed a lot over the years.There was some times were I wasn't sure if it would ever be finished, but it's nice to be on the other side.
For those who don't remember the project started out as a gamejam the Fusion Wars jam in December 2017.
It would mean the world if you would add Alien Scumbags to your wishlist.
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Sorry for bringing this truly dead post back from the dead.
Just wanted to say this is an awesome shader, couple of pics below of it in use.Also is there an easy way to expand on the colours offered?
Would love a range of awesome shaders like this.Please login to see this link.
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Not been here in a while as its pretty quiet, however work is still on going with Alien Scumbags.
Just finished a dynamic camera as well as many other improvements.Here is the latest trailer that shows some of the new things.
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Alien Scumbags releases June 17th at 8am PDT
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You might be able to smooth the stair camera judder by adjusting the Y speed the camera moves at.
Thanks, I will look into that and see what I can do.
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I think the effect you want is to smooth your scrolling
Please login to see this link.Yes I love how smooth scrolling looks but I have also used the screen shake from a different Zentaco tutorial and not sure how I could combine the two to be honest.
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Do other objects need to collide with the steps or can they just use the slope?
Yep they need to fall down them as originally intended. To be honest its far better than the insane amount of judder before so happy that it's relatively close to being right, also after adding the back ground steps it has made things look much better so thanks for that.
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Yes the problem I have is that the steps are a background obstacle and everything else collides with that. I had to add the slope images above the steps in order for it to work ok.
Yes I will send a pic over soon.
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Thank you.
I wanted to do pixel art, but I suck at art. It was much easier for me to learn how to animate and do everything as pre-rendered graphics. Took a while to wrap my head around it, but it eventually became 2nd nature.It's really impressive, it took me 3-4 years to get to the level I am at with pixelart and I am aware I have a lot further to go.
By the this is the steps in action.Please login to see this media element.
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We used a software called Daz 3D and various assets available for it. Though, a lot of stuff has been custom textured or modified in some way from the stock assets to suit my needs and I still have to modify in Photoshop for tilesets, etc. There are also some custom assets we've commissioned to be custom made, such as the outfit for the main player sprite. Everything is lit and animated in this program and pre-rendered, like Killer Instinct and Donkey Kong Country was.
That is seriously impressive, gotta love the pre-rendered stuff.
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Thank you. It’s been a lot of work.
It’s a bit tough to tell by the photo. Do you have something in motion to see the movement better?
Did you do all the artwork too? I will get some footage to you tonight.
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Yes, if you have a ramp collider the hitbox collides with and the appropriate step-up value in the PMO extension, it will be a smooth transition. Then, just remove the stairs collision for your player sprite/hitbox so it isn't as sudden of a drop each step.
Here's how I'm doing it in my game. I have three layers for the main playfield.
Topmost layer = Graphics that covers my gray blocks.
Middle layer = Player hitbox and sprite and my grayblocks that are the obstacles for ramps and such.
Backmost layer = Stair graphics that give the illusion of depth and the player is walking up.In this example, the only thing the player's invisible hitbox is colliding with is the gray blocks. The stairs themselves are just graphics that have no collisions added.
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My god your game is stunning!!! Well done!
I took into account doing background graphics, what do you think to this? (This section is dark but hopefully you can still see)Please login to see this link.
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Thank you for coming back to me, ok would that not stop the illusion of it being stairs? Have you tried it?
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Hi,
I have used the PMO for my game Alien Scumbags which has been great, but the issue I have found is that the movement is very jerky on steps, anything I can do to fix it?
This is how it looks.
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The ship Nostrami haha, good one.
Haha Thanks, the game is full of little references such as playing as Master Chef, there is a character called Chun-ki, Ry-who? and more.
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Here is my new trailer for Alien Scumbags, available to wish list on Steam now.
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Alien Scumbags is available to Wish List on Steam now.
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