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Posts by nathansmit
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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My run and gun shooter about a chicken who shoots lasers clucked its way onto Xbox Indies Games for 80msp. Personally, I am relieved that I was able to really finally finish this game I had started in 2009 so I can move on to something new, and a round of thanks goes out to everyone on the forums and of course the nice people behind MMF.
Here's a review: Please login to see this link.
Surrealism comes to XBLIG!
'The Chickening' is a single-player platformer in which you control a chicken that shoots lasers out of its eyes! You fly and jump over human feet, fingers, and shoes turned upside down. You shoot at various objects in space: pizza slices, peanuts in shell, squirrels on aeroplane, cats, dogs, etc. to score millions of points and progress to higher levels (12 in total). The cartoonish background music and sfx, including chicken and cat sounds, add to the fun and comic, surreal nature of this title. Controls are very simple. 'The Chickening' is a very welcome XBLIG re-release/update of the 2009 game with the same name from same developer for Windows PCs Please login to see this link. , and will put a cheerful smile on the face of many Xbox players.
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The crash comes when no account is signed in or if a guest is signed in and data is accessed (an INI or high score)
Also though, to be honest you can probably also make it crash if you have the INI or high score open on a frame and have the game storage on a flash drive and pull it out (evil checklist)
For the high score I had an inbetween frame that accessed the INI and high score set to global variables and the high score was actually all just alterable strings I set from the global variables. It wasn't pretty but nothing about getting that game finished was.
If either of these are true don't access an INI or high score. (Its been a couple months but I believe my Global Value AA was system player index)
Right$(Alias$( "Gamer Services", Global Value AA), 1) = ")"
Len(Alias$( "Gamer Services", Global Value AA)) =< 0Not sure if it was vital but I then had the other line that did go to a frame with the ini and high score where the Right$ was <> and Len was >
If this is creating more trouble than it's worth consider not using INI or high score and stick with global variables that go away after you close the game.
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Hey, so from what I've gathered the only important thing is assigning player 1 to whatever gamepad they are on at start and open the storage selector in the same spot. Doesn't matter if they are signed in or not, you dont need them to be to play, only for save/load data and buying demo.
After that, don't access any INI or high scores unless they have a valid signed in profile, it will crash. i basically send anyone to a blank high score if the len gamertag < 0 or their name ends in ")" (guest accounts), I check those right before choosing to go to the real high score or a blank one.
I went to the lenghts of accessing the ini and high score objects in a quick inbetween frame and store the data to global variables, but I work with a guy who's evil about finding crashes (& now I have the evil powers as well)
or just don't use any INI or high score or storage.
Otherwise, not vital but good to have a second show marketplace behavior for people who can't purchase, like a buzzer and a little text saying them to sign in to a valid live account
I need to hack you all a better MFA example from what ive learned.. soon, my first game I made for a company was really poorly done because I didn't know much of what I was doing, and im waiting to see if I can get my first personal game on XBLIG
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Ok, after some fiddling around I think I've got it this time, check it out and I'll be more than happy to look at your games up too: Game Details Page: Please login to see this link.
Forum: Please login to see this link.
in case you want to write me my email softwaresoft@live.com
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I'd say to try and delete your INI's/user data every time you deploy to see if that might be causing an issue (theyre under the settings, storage, games, xna game studio connect)
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I didn't want to rewrite the pause menu & I was able to fix it by removing a reference to 2nd gamepad from an 8 direction movment I had on an object I wasn't using. ;D closed & reopened mmf, checked the 2nd gamepad was gone from the scripting window, exported and tested playthrough working ok.
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Hey thanks for checking in. I will review your game when I get the chance. That's weird about the pause menu, I'm at work and can't test but looking at it I'm only using the default MMF controller joystick input for everything except pressing the xbox start button for pause and the intro, for the pause menu to not work after a guest account starts a game is really weird. Ill test it out when I get home
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I hacked/ported my old run and gun platformer The Chickening onto Xbox and it's currently in review. I encourage any other clickteam users to check it out, I would really appreciate any help. Thanks! Also I apologize it is so weird and surreal, I am into that sort of look.
Review:
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Cool! I will look into this and drop a line afterwards. Being able to set that and use standard player object would be such a time saver
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Yeah no go, but workarounds include: don't let high score take use name input, or force username to be gamertag, or possible patch the xna edit box into the name
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I'm going to try and be sneaky and force the standard mmf player control at the start of the frame to the player index I set at the press start screen
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Hey all,
Getting close to releasing a game for xblig and really appreciate the info on here.I am testing all the peer review pass/fail multiple controller stuff and the high score object doesn't work correctly. It only accepts input from player 1 when I need it to instead accept input from a specified player/controller I set in a global variable..
unless there's a way to set the default player to 1-4 from polling the xbox start menu stuff?.
Well I guess I'm off to how to make the high score manually, certainly no stranger to roll your own when working on an export