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Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
For some reason I made a Mario Kart Track Name Generator. You can find the download link at Please login to see this link., which includes the MFA so anyone can add their own words. I'd love to hear what combinations y'all come across! So far, my favorites are:
When I try to build my application in xcode, I get the error "Lexical or Preprocessor issue - PersonalizedAdConsent." Has anyone else run into this problem? Can't seem to find any answers online. Any help appreciated. Thanks!
Thanks Fernando! I downloaded and installed 292, but still no edge protect. Is there a setting I need to turn on, or will I need to make a new Xcode project (instead of just replacing the application)?
Cool! Where can I find it? I understand it's in beta but I can't seem to find an actual download link. Tried the Owner's Lounge, then Community Passport, but I must not be looking in the right place.
Does anyone know a way to prevent the iOS control center popups from appearing when swiping from the edge of the screen? My game involves dragging a paddle around the screen, which frequently triggers the system swipe menus, interrupting the game. So far, I have only found vague instructions which require knowledge of coding in Xcode that I do not have.
Here's the closest I've gotten to useful information: Please login to see this link.
Further boggling my mind is the fact that I apparently implemented this in a previous game, but I don't remember how. Any help will be much appreciated!
Apologies if this is answered elsewhere on the forum; I couldn't find it.
I'm also having this issue. Color change only affects Stopped animation. Some of the colors aren't replaced with the correct color, either. Has anyone come up with a good workaround?
Thanks, guys! So far about 2.6K downloads with a 5-star average - not too shabby! I've gotten some complaints about the banner ads though, so I hope the new build of Fusion comes out soon so I can fix the dimensions. Right now the biggest obstacle to enticing new players is that the game looks really unassuming until you actually play it.
Gamezebo did a nice review, calling NSIWE "Beautifully simplistic, yet sadistically difficult": Please login to see this link.
Nobody Said It Was Easy on the App Store: Please login to see this link.
Hi all, My new game just launched on iOS! It's a challenging 2-button platformer with a twist: you can only turn around by hitting a wall. Made in Fusion all the way, baby.
It looks simple, but as you can see in the video, there are 100 levels with a lot of variety in gameplay.
[video=youtube_share;ULyoBKyM35A]Please login to see this media element.]
My hardcore 2-button platformer "Nobody Said It Was Easy" hits the App Store tonight! 100 super-short-but-tough levels, new game mechanics introduced in every world, and a catch: you can only turn around by hitting a wall.
"Unique puzzles in tooth-grindingly difficult single screen levels" - Pocket Gamer "A great little minimalist incarnation of masochistically difficult platforming" - IndieCade Juror NSIWE on Gamezebo's "5 of Tonight’s New iOS Games You Should Know about:" Please login to see this link.
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Here are some Promo Codes to download NSIWE early! First come, first serve. JEM4XWWY7RAE M7YMRNWL4PMN AJAR6X7AK3EL
Presskit: Please login to see this link.
[video=youtube_share;ULyoBKyM35A]Please login to see this media element.]
Try it out, and let me know what you think! Cheers, everyone!
The screenshot is kinda small so in case you can't read it, I'm in CIAdViewController where it says
-(CGSize)getiADSize { //Always get the iAD dimensions in landscape mode CGSize ad = adView.bounds.size; if(ad.height > ad.width) return CGSizeMake(ad.height, ad.width); return ad; }
Any news on this? I think I've found where the iAd dimensions are controlled in Xcode:
Please login to see this attachment.
I'm not sure what to do here, but I'll bet someone who knows Xcode could figure out a quick fix. Any ideas? Just gotta make the iAd dimensions Landscape instead of Portrait.
Thanks, Yves! That seems to work. It'd be nice to have this fix itself automatically in an update (though it's no biggy...there probably aren't too many games made in 256 color mode these days).