I'm pretty close to finishing up a game for Windows, and it runs well on my PC and a handful of other computers I've tested on.
My laptop, on the other hand, is a different story. Occasionally when i run it on my laptop it runs perfectly, at full framerate. Other times it has small hiccups that are on a 2 second interval. And then sometimes the framerate runs at 4 (yes, that low). There's also been a couple other computers that have had some wonky framerates, but since I don't have access to those all the time i'll stick to focusing on my laptop for now.
I've actually created some other apps that are significantly smaller and they also have unpredictable framerates on my laptop. This led me to believe that my laptop was the problem or maybe something running in the background was conflicting with my games. So I downloaded a Five Nights at Freddy Demo since it was created in Fusion, assuming that it should suffer the same issues as my games. But alas, Five Nights ran flawlessly.
So now... I'm lost. I've been scouring the forums for different things that might drastically effect performance. I've tested different variations of my game with different options ticked and unticked. I've tested without sound and even different games with barely any events. But no matter what I do, my games have a chance to drop to a framerate of 4 on my laptop. What could I possibly be doing different from a game like Five Nights? Is there something huge I'm missing in the options?
Has anyone else experienced anything like this? Anyone have anything that I can try?