Thanks Yves, that's good news
Posts by Astronio
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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But that would turn the device volume all the way to 100% at the beginning of the frame... Why would I want to do that? It should be up to the user to decide the volume level of the device.
Also, what events would you use to mute and unmute the app? For example a user might want to listen to music from his phone while playing a game. So in that case the device volume should be 100% but the game's volume should be 0. -
So, I updated to the latest versions (287.9 and then 288.0) and I noticed that the "set master volume to #" has changed so that it changes the actual media volume of the entire phone (tested on Nexus 5X and Samsung S4 mini). Up until now it only changed the volume of the game/app, which made much more sense. (Why would a user want an application to change his chosen audio level for the entire device?)
This is a huge change for me as in all my games I mute sounds by setting master volume to 0. This has always been the quickest way to do it instead of creating dozens of events & lines to mute each channel.
So my question is: is this going to be how audio is going to work in Fusion in the future? Or is it a bug?
For now I have reverted to version 286.6.
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I also need this feature. Please let us know if there is any progress.
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I came here to ask the same question. Please any information would be helpful. Do we need to update all our apps?
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Wow that is indeed very low.
Are you sure you have understood the controls correctly? Simply touch the left or right part of the screen to rotate planets (no need for gestures, just touch). The trick is to move all the time so that you create gaps for the meteorites to pass through. And more important than avoiding the metorite is rotating planets to collect the respective points. I've seen some people wasting time to avoid meteorites without trying to collect points. -
Cool concept
Thanks, I am glad you like it
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It's not grasp the concept problem, it's a too many things to keep track of at once problem. My suggestion would be to start the player off with about 3 planets. The current 4 is just too much for my old man brain to handle at first, I really think that you should step up to 4 after getting to a certain point (say 10).
Yes I see what you mean. I don't know if you have gone past 10 points because actually that is when the real game begins with random stage jumps every 10 points. Perhaps I should add an "introduction" stage with just 3 planets like you suggested for first time players.
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Hi there! Thank you very much for your comment!
I will think about reducing the difficulty, I have seen various people playing it. Some of them grab the concept and start playing well immediately while others have trouble getting more than 2-3 points... Perhaps I should make the tutorial bigger with more planets?About the bug can you please explain what you mean or provide a screenshot? I haven't been able to reproduce it in any of my devices... Which device do you have and which version of Android?
Once more than you very much for playing the game and taking the time to review it!
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A short funny trailer I made today:
Please login to see this link. -
Please login to see this link. has been released on Google Play!
It is an exciting space themed casual/puzzle game about rotating planets in color-coded orbits. Players will have to collect points in exotic star systems -including binary stars and red supergiants- while keeping planets safe from incoming meteorites.Visit Google Play for more information: Please login to see this link.
Here are some screenshots:
Please login to see this attachment.Please login to see this attachment.Please login to see this attachment.
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Can you give me an example of what you mean by reading master volume?
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Hi Fernando, when I play from Disk on the LG G Pad 8.3 the sounds are much louder. For example, if music plays from disk and sound effects play from memory then the music is going to be much-much louder than the sound effects.
One could argue that I could simply lower the volume of the music. However, on my other device (Samsung S4 mini) there is no volume difference when I play from disk compared to when I play from memory (it works fine).
Is there a workaround for this problem? How do I make all sounds play at the same level on all devices? -
So I have to create my own interface for letting the user pick a leaderboard from a list?
It seems that Google Play services has a built in interface for multiple leaderboards. After some search I found that the code for this is:
startActivityForResult(Games.Leaderboards.getAllLeaderboardsIntent(getApiClient()), REQUEST_LEADERBOARD)While for just one leaderboard the code is:
startActivityForResult(Games.Leaderboards.getLeaderboardIntent(getApiClient(), LEADERBOARD_ID), REQUEST_LEADERBOARD) -
I have the same problem, there is no download link. I have emailed multiple times and the only response I get is that the matter is being looked into.
Fernando how about my question? (Last post of previous page).
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Hi Fernando,
I don't need to show a specific leaderboard. I need to show ALL available leaderboards. I see this in many games. Here is an example from the famous Android game "Color Switch".
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Hi Fernando, a quick question:
My leaderboards work fine; however, I have found no way to show all the available leaderboards to a player.
For example, suppose that a game has 2 leaderboards (e.g. one for "normal" and one for "hard" mode). I 'd like players to see both leaderboards and pick which one to display. I have seen this in many Android games.
How do I do this? -
Fernando does the extension add support for multiplayer matchups?
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Very nice app! Well done! 5 stars from me
May I ask what program you use for creating graphics? -
Keep up the good work Fernando, we 're all waiting for this extension eagerly