Wow this is looking great. Happy to see more Clickteam products coming out. Lovely pixel art too!
PS. You embed a video by clicking on the insert video icon and enter the URL. It's on the editor bar of your post, second to the end, hope that helps.
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Open a TicketWow this is looking great. Happy to see more Clickteam products coming out. Lovely pixel art too!
PS. You embed a video by clicking on the insert video icon and enter the URL. It's on the editor bar of your post, second to the end, hope that helps.
ALRIGHT BEERA, TAKE TWO!
Hello again everyone! Be almost a month since I posted here but I wanted to drop off another update on the project. This time I'm happy to show off another boss fight, this time against Princess Cassandra and her mighty mecha unit, Beera!
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I must admit I am quite proud how this boss battle came out, a lot of action and movement, with a bit of rhythm to it too! You can read up changes to the boss here Please login to see this link. or if you've been following this thread long enough, watch what the boss fight originally looked like back in Please login to see this link.
If you like what you see, please do share either via Youtube or;
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Now then! It's been a while since our last update but we are very much still alive and kicking, getting ready to show the game off at a small event in Please login to see this link. if you're in the area on the 21st July, why not buy a ticket and check it out?
That's not the only news, over the weekend we showed off some more gameplay. To stress to the player to replay levels, we're putting secret treasure through out you'll want to locate and collect to boost your score!
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If you liked what you saw above and want to retweet it on twitter too, here's the link: Please login to see this link. every retweet appreciated!
So we've uploaded last time's update, Angelika's weapon shop, onto our youtube channel now!
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Next up, this week's website update!
Time to make a splash!
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Almost done with the hub town itself, layout is complete and all the background assets done, just now need to have some of the NPCs finished and the coding that let's you visit the individual houses! Check it out on the website with a couple more pieces of art for some of the NPCs: Please login to see this link.
Another week and another few updates to post!
Home Sweet Home
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This week's website update, I talk more about the hub town and throw in some pieces of concept art for both the buildings you can find in there and the NPCs that inhabit the area. Please login to see this link.
Angelika workshop implemented!
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Well... almost implemented, still a lot of work left to be done but it's coming along nicely, click the link above to see the video on Twitter!
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Finally, bit old if you've been following us on Twitter already but we uploaded the full track for the world map song on youtube, give a listen, hoping you all like it!
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Fixed up the invincibility power up, the only thing I might change is making the flame blue instead of red to better contrast between itself and Brock himself.
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Not a major update, just wanted to show some changes to the cutscene presentation, this time characters expressions will change depending on what they're saying to give players a better feeling of the mood of the dialogue! Also some slight changes to the stage one's background.
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Finished off one of the power ups, the strawberry bubblegum bullets that inflate and have a larger area of attack. I think the baddies will refer to this as a bit of a bubblegun crisis if you ask me!
So this time... I'm just sharing a bunch of art and character profiles!
Time to start introducing some NPCs, first up Mimi the catgirl maid!
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I think we might start sharing more art on some of the NPCs we've got in the game, or at least the more interesting one. As with the heroes, we're trying to create an interesting group of characters the players can talk just to give the feeling of a real town they're part of. Give a click on the twitter link to see a couple more images of her design!
Prepare yourselves for a fight most fearsome
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The next update has us throwing in the villains to the mixer, the website's been updated with their character profiles so head over there and have a look. Hoping these guys look as cool and charming as our heroes, no game is complete without bosses you want to beat!
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Showing off the power ups, think I'm just about done with how they function, all that's left now is to perhaps add a couple of animations (Like the POP when the bubblegum hits) and some specific soundeffects!
[MENTION=14339]Akiat[/MENTION] this looks a-mazing! Every bit as cool and smooth as the classics like Sonic etc. I frickin love the spinning teleport animation, so slick!
I don't know whether you've considered porting this to consoles or whether you know about our porting platform at all? I think this game would be amazing and have a really good shot at a huge console audience, I can imagine this playing exceptionally well on Nintendo Switch and others! We're using the brand new Fusion 3 engine to do all of our ports so it's all super cutting edge latest technology and optimisations that noone else has access to. Drop me a PM if you're interested, I'd be happy to explain more about how things work and what Clickteam could do for you in terms of porting.
Do you have any idea when it's likely to be finished? (I know, I know, that's the question from hell!) I can't wait to have a play!! Keep up the good work!
(PS if you have a super secret demo version you can share with CT I'm sure the team would all love to take a look!)
Hey Simon thanks for letting me know, I'll get in touch with you in the future!
Okay nothing too major to show off today. First up some more character art of the first two bosses, Pummell Van Gunzhell and Cassandra Honeypot;
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It's funny how these two are fairly old characters but I never got any art for them done until now, well at least people seem to be liking them!
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And this well, it might look like a shield but it's actually the invincibility powerup! Thought what with the checkpoint being a tiki torch that I might as well go with flames to signify invulnerability for the player
Cave looks too spooky for me. After playing a bit too much Bloodborne recently, I am going to presume the worst!
So this week's update... Is a recap of all the work we've done for the first 3 months of the year! Really hope you people give a read just to see how much progress has been done of the project so far this year, here's to another fruitful few months!
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Looks and sounds great!
How many people are actually working on the project?
There are four people on the project currently!
Myself, who's the director, coder, level designs, a fair bit of the art assets like the bee level above, Brock's sprite, the cafe etc: Please login to see this link.
The sound is being down by Ap0c, he's using a Mega Drive/Genesis and playing the sound through that and then putting it on PC so it can be 100% replicating on one of the consoles: Please login to see this link.
The current artist M.ARQ who's doing a lot of the art nowaway days, most of the art above is his and he's a mighty fine artist in general: Please login to see this link.
Our writing is being done by MadeMan, you haven't seen much of his work yet but we'll be showing some soon enough: Please login to see this link.
Previously we had some great work done on the character sprites by Please login to see this link. and a few excellent level art by Please login to see this link. a couple of years back. Time really flies on your personal project!
Ahem, so it seems I never did say that was an April's Fools gags well, it was, anyway moving along!
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Take a glance at this world map screen! We're not only super proud how the art turned out for this, we also love how the music for it is as well! Give it a listen over on twitter.
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That looks really nice!
Thank you, glad you liked it!
However we have exciting news and are happy to announce our new project, introducing the gritty remastered reboot Brock the Human! Plz be excited!
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For today's Screenshot Saturday, we've got some ingame sprites of Angelika, the owner of the weapons shop and Brock's younger sister.
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Please do not bully younger siblings and be sure to give them the player 1 controller!!!!
New enemy WIP
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This looks like such a cool enemy to fight against, though maybe making the explosion on his head seem a bit more violent might do wonders!
Another Beehive Battleship Clip!
Want some more gameplay footage? you've got some more gameplay footage! Check the twitter link below to see a bit more of Beehive Battleship in action!
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Couple of updates for you lot today!
SCREENSHOT SATURDAY VIDEO 24/3/2018
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Like the tweet says, close to the end here. After that all that'd be left is planning out the dialogue changes as you progress further in the game.
Meet the Heroic Duo- I mean Tri- I mean Quintuple!
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Finally got the whole gang here with updated profile pages! Click on the above image to go check the full size picture. All that's left now is to finish of the baddies and the main cast is complete.
Wow, this game has been in development for quite a while now. It keeps looking better and better with each new update, so I think the odds that it's worth the wait are probably pretty high.
Always delighted to hear that but now the pressure is on to deliever! XD
Okay a couple of updates for you today! First off Monday's website update;
THANK YOU FOR YOUR CUSTOM!
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This time we take a look at the work progressing on the two shops Brock can visit, their owners and the type of items you can expect to find there.
AND EVERY HERO NEEDS A GOOD CREW!
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Introducing two characters joining Brock's crew, Berzo a young cub and Rex Dandellion, captain of the Lazareth. Character profiles coming soon!
Almightyzentaco (Fusion 2.5 Tutorials)
Captain Quail (Firefly Tutorials)