Hi !
I found this site with links to a lot of tools :
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Hope someone find this useful...
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Open a TicketHi !
I found this site with links to a lot of tools :
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Hope someone find this useful...
Interesting reading :
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I found this on the internet : UUID is the best way to ID a machine
Try this in a console window :
wmic csproduct get UUID
In ctf2.5, use the file object to Run the console hidden. Then send the output to a text file (use the temp directory) and then read it
and then delete the file.
Try to run it with latest version of Firefox. (I belive it has a builtin webserver)
I deleted the background (Quick Backdrop) and added a new Quick Backdrop with a texture and sent it to back. Collision detection is now working perfectly...
Edit :
Obs I forgot that I removed the background layer and added a Quick Backdrop (and sent it to back) on the same layer as the rest of the object's. Sorry...
Kinda, but Fusion Updater had hundreds upon hundreds of different extensions, far more than this list or extension manager that comes with CF2.5.
BTW. Are you Gar_Benjamin from Unity's forums or is it just accidental name similarity?
No I'm not..
Is this any helpful :
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Rotating ball
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When I installed the Android sdk on my pc, i also installed the google usb driver. (Open Android SDK manager, and under Extra : Google Usb Driver)
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1) I connect my device to my pc (USB).
2) I build the apk file. (If it is not saved then save it) I wait a little while. Then the app start to run on my device.
+1 count me in too...
Thank you for this fix
OK. Thank you.
Hi !
Is there any solution to this ?
Still not working.
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Hi !
I would also suggest that you do something about the trail Objects. After a little while there are many of them. Almost 1000. Not so good if you want to deploy to a mobile platform, I guess...
Try this :
Add 1 active Object
Add the following events :
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Strange. It worked for me...
Win10
CTF Developer 2.5 Build 284.10
Great ! What is it .....?
Almightyzentaco (Fusion 2.5 Tutorials)
Captain Quail (Firefly Tutorials)