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Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
For every single mobile game developer there is one real motivation at the end of the day. Financial compensation. The trend of mobile gaming has shifted permanently to IAP and Ads being the only viable way to make money. We need the tools to be able to do this and as a company promoting an iOS addon (which i just spent over $600 dollars buying the exporter, apple developer and a cheap mac mini to be able to use) should be fully supporting it moving forward.
We need social tools and monetization tools. These are crazy important for customer retention and being able to afford to make the next game.
I hasten to mention that I have been using this brand of game creation since Klik n' Play and I love how it works and will always support it as a game creation platform.
It just frustrates me when I get the "we already have your money, you fix it" mentality.
ah, yes, sorry, i'm with you now. Of course I matched this with my facebook app.
Package Name is: com.starlordgames.travellerfree
I agree with Literswater. This is a policy change issue. I also had submitted my game for the permissions. I am in the process of changing it to not include any preset messages... kind of defeats the purpose a little bit, unfortunately. We need more functionality with this extenstion. Just posting messages is fairly useless.
It would be great if we could utilise it (like every other game company does) to post things like "Chris recieved "Item" in "Game"
Ah, I assumed so as well, but still not sure what he means by package name... of what? I'm using Android build API of 20... Not sure what package name is referring to?
Also, experiencing the same facebook posting issue. When i'm in my account (developer account) I can post fine, but when i use another account, posting doesn't work at all... Any solutions?
Just purchased and started using yesterday! Tutorial video was quite helpful for the initial set up! Just a question (more to come soon, i'm sure!) Does this extension support Facebook "Single Sign On", if so, do I need to activate any extra permissions for android?
I agree, I just went through a WHOLE ordeal to get this working for me, and i'd like to think that i'm experienced! I've managed to get my turrets to shoot at the closest enemy using nested fastloops. However, I cannot get the turret to visually aim at the correct targets even though it's all in the same events. I think this is a problem with Clickteam's object selection...
+1 I can't believe this isn't already here! I was just about to play around with my xbox controller and realised it wasn't going to be straight forward. Does anyone have any solutions for this?
Yeah, I couldn't get this to work either? I followed googles offical rules for this and nothing happened.. can someone post an example of this working??
Very excited about this. Definitely something Clickteam Fusion needs to help spread the word about our games! I wont ask about the progress on this, I'll just happily wait until I can deploy this in-to my games
Nah, none of them are used in the game. Have no need for them. I can't remove them as I cannot open the project.... I save my work as a new file every major change, so I have backups, just going to put me back quite a bit
Okay, so, i'm playing around with someones tutorial to add multi touches to my game. I copy across a few events to try in my game, just to make sure the concept works, then I can tweak it.
Seems to work okay, so I save my game.
Then, i go to open the file later and this happens:
Please login to see this attachment.
Has anyone seen this before? By my best guess, I think the tutorial file may have been saved for the iOS exporter, which I don't own. On looking for these extenstions, they are sitting already in the unicode folder.. So, i'm very confused and really don't want to lose the latest progress on my game!