Posts by AftPeakTank

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    It is a strange feeling, having to agree with everyone and at the same time feel that so many people are not able to understand what I am trying to express here.

    Click products where always supposed to be the easy way of doing things. This easy way, I feel now it is not there. The product feels old.

    I am not really sure how I am supposed to do simple things properly un order for them to work.

    Easy things like loops have difficult implementation in the software and they really feel like yhey were forced in it. Which is the case in fact. But for so long?

    You can end up with sound glitches easily...

    Yves , just try a simple platform movement and try to set up a game with it. You will see the collisions problems I am yalking about. Player stuck or jumping funny inside the obstacles and several other situations.

    I haven't seen one serious game using default movements. Always some workarounds are needed.

    Not to mention that I am not sure how I am supposed 5o play a video yet.

    It was supposed to be about easy game creation no? Not just mockup creation...not workaround implementation, not struggling with it but the opposite.

    I remember some nice games that where trying to implement the out of the box features of the software but now they feel outdated. See Tremor series in example.

    Anyway, I think we will never manage to agree on what I have in mind because probably I cannot express it properly.

    However we all agree Fusion 3 is late, and it seems it will still be. I hope for the best because I love clickproducts. Even though I dont feel comfortable with them anymore or I would like them to work just a little better.

    We're all looking forward to Fusion 3, but I think the most pragmatic and intelligent attitude is that of someone like piscesdreams: yes, you're aware of F2.5's shortcomings, and you're not afraid to point them out, but you don't let your desire for F3 stop you from working hard on your F2.5 game all the same.

    Ultimately, a tool is just a tool. No matter how good an engine is, you'll always have to supplement it with your own workarounds or roll-your-own additions, especially if your game is ambitious. And no matter how limited an engine is, it's never going to be the biggest obstacle in your way to making a great game. The heaviest requirement will always be your own ambition, imagination, hard work, and self-discipline. Get those in order, and F2.5's limitations won't stop you from making a great game. Don't get those in order, and even Fusion 5 won't help you make a great game.

    Well said .

    I just feel that the competition is high these days.

    Yves , thank you for the update. At least now we don't feel we are left in the dark. However, it sounds like 1 year to me, at least, before seeing something released.

    How about the original scope of the software? Are there going to be any improvements on the out of the box features? Like for example movement types and their collisions?

    Anyhow, thanks again for the light update.


    I think you are a good example of what i mean with extra reasoning and another point of view as well.

    And in your extensive post i can feel it is something that was burning inside you for long time now...

    Ok, it is better with some movement in here. It feels more alive, this post, now. So interesting posts too...

    Personally I am getting this feeling, that the original purpose, scope and reasoning of the software is abandoned in its own bugs. Overhelmed by the developing of new features that were really missing, call me global events and other features added only recently, the bugs looked as minor problems obviously.

    But please, this was one of the nice features of this software line. Easy, out of the box, ready to use functionality and even libraries. Of course its a good thing to be able to set up more sofisticated or custom movements, but when you claim you are offering some out of the box functionality, I expect it to work.

    Now, workarounds are something interesting but when you just find yourself working only with workarounds then it gets more closer to frustration.

    In general everything looks, feels and works outdated. Its a pain for me.

    I love the software, I love the idea, but ok guys, small team? Fusion 3 developing cycle was big? A lot of effort to porting titles? I am not sure what is the actual reason anymore...

    Hoping Fusion 3 would resolve some of these matters, I alteady think its late.

    Already, other software copied the atyle and concept, and are working really good. This is such a shame...

    In addition to all of that, I understand the feeling of Yves or the rest of the yeam when everyone is keep asking when is F3 is coming, but hey, after all this time, I think we do diserve some feedback.

    The games factory was my big "want" when i was young. The first software I bought with my savings of several months.
    Click & Create looked to me like an untouchable dream. I used to sleep on the magazine that had a review on them and trying to imagine what i could make.

    MMF 2 then became my second live and Fusion 2 and 2.5 came after.

    But I am done. I cannot work with workarounds anymore. Trying too much to acomplish things that now are super easy with some free engines.

    I have to admit though, if the out if the box movements, collisions and some other tiny stuff were working as expected, I would stil use it.

    Guys, Fusion 3 is taking too long.

    I think its getting close to goodbye for me...

    It's been a long time but I have finally made several improvements wich I think can add some added value to the gameplay.

    -Flashlight direction moves seperately from the player
    -Flashlight stops on obstacles
    -Monsters stop when you throw the light on them

    Check the latest video:

    [video=youtube_share;dWEvO1qhfeU]Please login to see this media element.]