Posts by cdhexter

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    Hi All,

    I'm working on my first IOS conversion, having little experience with Apple devices, I understand that "end application" doesn't work as it would on other OSes, my question is, how do I get back to the home screen from the app? :)

    ---------------------------------------

    Further reading has shown its down to the user to press their home button or swipe a particular way, bottom line (for anyone else with this query), remove the exit button from the game completely :)

    Hi, hoping someone out there can help me.

    I've set the public key in the InApp objects properties to the key in Monetization Setup - Google Play Billing
    I've set the InApp list in the InApp objects properties to "toast_ghost_unlock" - the product ID of my in-app product

    Hopefully, so far so good. All I want to do is purchase "toast_ghost_unlock" when its buttons clicked.

    In the events editor I have:
    Start of Frame = InApp: Query SKU Details - Set an active object to positon 1 on screen
    Start of Frame = InApp: Query purchases - Set an active object to positon 2 on screen
    User Clicks with left button on (buy button) = InApp:Purchase SKU "toast_ghost_unlock" with id:1 - Set an active object to positon 3 on screen
    InApp:Purchase ID 1 was ok = InApp:Query purchases - Acknowledge SKU "toast_ghost_unlock" with id:1 - InApp:Save String "unlock" and name "1"

    All the actives appear in their expected positions, but I don't get any dialog box to make the payment. I hope someone can tell me what I'm missing!

    Chris

    Hi All,

    I've read that to embed a font in my game, I need to use DX11 display mode for it to work without any external extensions or including a ttf with my build, but for reasons unknown, I don't have the ability to select DX11

    Please login to see this attachment.

    I'm running 2.5 Developer on a Win10 machine, any ideas what I need to do to make it selectable?

    Chris

    Hi Everyone,

    I've tried building an apk of a project I've been working on and off for a few years and run into a few build failures. I updated Android Studio and downloaded the latest Android Exporter from the Passport, and have got a bit further, but it still wont build:

    Starting a Gradle Daemon, 1 incompatible Daemon could not be reused, use --status for details

    > Configure project :app
    WARNING: The option 'android.useDeprecatedNdk' is deprecated.
    The current default is 'false'.
    It has been removed from the current version of the Android Gradle plugin.
    NdkCompile is no longer supported

    FAILURE: Build failed with an exception.

    * What went wrong:
    Could not determine the dependencies of task ':app:compileReleaseJavaWithJavac'.
    > Trailing char < > at index 37: C:\Users\HP\AppData\Local\Android\Sdk \package.xml

    * Try:
    Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.

    * Get more help at Please login to see this link.

    BUILD FAILED in 19s

    ---------------------------

    Any ideas what could be causing this? Using Build API 30, minimum Android ver 4.4 and target android version 10, OpenGL ES 2.0. Cheers for any advice!

    Chris

    Hello all,

    I'm adding bluetooth controller support to my game, its going well (yay!), just wondering if there is a native way to hide fire 1 and fire 2 android buttons from the screen when I am using the controller?

    I know that I could make some actives that substitute the fire buttons and move all the events on to them, but for 20+ levels, it would be more than a pain!

    Cheers for any advice,

    Chris

    Suitable for all ages, guide Jasper the Catcher through each stage, toasting Ghosties as you go, while groovin' to the funky disco soundtrack!

    The aim is to clear (toast) every Ghostie in the fastest time possible and get to the level exit. The faster you go, the higher the score!

    Thank you to all the forum members who helped me, I hope you find the time to try it out :)

    Play Store:
    Please login to see this link.

    Video
    Please login to see this link.

    PS. If anyone can recommend a good app for recording video *and* sound on android, please let me know :)

    Chris

    Hiya all,

    I'm trying to add the value from the IAP object to the GET object string on saving a high score, and can't for the life of me get it to work :(

    Using the example string of:
    Edittext$( "Edit Box Script URL" ) + "?gameid=1&playername=" + Edittext$( "Edit Box Player Name" ) + "&score=" + Edittext$( "Edit Box Player Score" ) + "&code=" + mdFive$( "String Parser" )

    I want to add the value from a string or int stored in the IAP object (the value will be numeric but I've tried both)

    I've tried adding:

    + "&value_name="+LoadtDataInt( "In-App Android", "value_name" )

    But end up with a "Mixed strings and numbers" syntax error. I've tried adding the IAP to a counter or an edit box instead, and still get the same syntax errors.

    How do I correctly retrieve (and store for that matter!) my value? Any help is most welcome!

    Cheers,

    Chris

    Just to follow up on this, I tried the earlier betas too, and my buttons still wouldn't show properly. This indicated there might be a problem with my .mfa file, so I restored the latest beta 282.2e, and saved an apk from an earlier version of my game - lo and behold, the buttons behaved properly (showed my graphics).

    I proceeded to create a blank project and copy/paste all levels from the "broken" mfa into it, added my custom button graphics to it, and created a new apk - still the buttons show the stock "1" and "2" in the levels... waa! :(

    If all else fails, I can replace the graphics in the .apk itself, just strange that it refuses to use the ones in the project suddenly, when in previous versions of the game, they behaved fine :/

    Hiya,

    I'm using the latest beta (Beta 282.2e 201400816), and noticed that my customised button graphics aren't being shown any more - it shows the default "1" and "2" for both buttons instead of my replacement graphics. Yet if I go to edit the graphics in the android "edit joystick images", it shows my replacement graphics.. Is this a known issue or have I broke something? :)

    Chris