Why would you come back to a 2 year old thread and necro? Shouldn't this thread be locked by now?
Posts by BtheDestroyer
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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- Frame editor: Ctrl+A now works when you edit a string object.
Frickin' finally.
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I picked up a development job a few months ago that was initially supposed to only be a Windows release, then it turned out to be a simultaneous Windows/OS X/iOS/Android release which I'm not qualified for. If you're looking for a position, contact me via PM with some proof of your experience and I'll get you in contact with the project leader via Skype. This is a position looking to be filled asap.
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You can use any object that can get "last key pressed" such as the Key object and then test that it's not "Space".
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I'm using the Animation object to dynamically load images at runtime from gifs, but for some reason the second to last frame of the gif persists during the last frame causing this strange effect:
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Has anyone else had this issue and do you know how to fix it?
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I don't think it's a good idea to set the master volume for a game/application... If anything, make an internal volume option that modifies the volume of the sounds played, as modifying the master volume can be really irritating to users who don't understand why it's being changed.
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A different frame would technically double the size of the game. It's the simplest way to make extra levels and the best for learning, especially if you don't have much experience.
And no, you don't have to make anything global to do this.
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A pair of lists or a simple ini would work just as well as an array in this setting
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Technically, you could do a constant loop that does a simpler (and somewhat inaccurate) calculation by having the live loop only count every 16 pixels and the final loop (when the match is over) count every pixel.
Didn't think to use the Surface object though, clever. -
This is possible in F2.5, but it requires an extra object to act as a collision detector. If this were implemented the way the images from the first page showed, that would be incredible.
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Please login to see this attachment. Here's the best I could get in a few minutes. It could be better, but it's at least a start for people to figure out how it "could" work.
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I could make an example. There isn't really a "limit" other than what the computer can handle, and with backdrops it's not too difficult. I am studying for finals so you'll have to wait until next week for me to be able to put something together.
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I'm sure it is, but I haven't used Tree Object much (once maybe twice ever).
What are you planning on using this for? Maybe there's a better solution than what you're trying to do. -
I ran this with no problems. Not sure why you'd need 10,000+ files, but you can do only one folder with a double click to open a folder and then read through that one. Here's an example:
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This is incredible. I'd been looking for a way to do this for a while.
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If salamander is correct, then no. You can try to create a macro with a third party program that does it for you, though.
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Nice deduction skills, greenfrog. I wouldn't have figured that out but now that you mention it that's probably what the "internet file" is.
A bit off topic: Is there any way for the licensed version to export to HTML5 or do you have to buy the exporter for that like the Android/iOS ones?
EDIT: Turns out he is using the free version and started asking me where I "got the hacks for the license." I'm just gonna be as legitimate as possible.
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