Hello Jeff,
We are having troubles building the app for Xbox One and Win10 Store due to the extension: Xbox Gamepad
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Do you have some light over this matter?
Thank you.
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Open a TicketHello Jeff,
We are having troubles building the app for Xbox One and Win10 Store due to the extension: Xbox Gamepad
Please login to see this attachment.
Do you have some light over this matter?
Thank you.
Ok found out that the R1-R2 are the Z axis. Just missing the Right Sitck now.
Hello,
I am using "Joystick 2" to integrate the Xbox controller to our game.
I figured that RawX gets the left axis and Point-of-view is getting the arrows.
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But how to get the right axis? And de triggers R2 - R1 on ps4 / LT - RT on xbox?
If someone went trough this and have some tip, would be super! =)
Thanks.
Hello guys,
We just got Greenlight for Steam. But the game is coinfigured to be a infinite 2D brawler in survivor mode.
What we want is to add content, more enemies, story telling, etc.
The job is only programming in fusion, not doing any art or animation.
The game is Bunny Battle Arena
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If you are interest, please send an email to decoamorim@hotmail.com
Thanks!
Here is my final example, with your coding and with damage taking ,life bars e AI movement based on random values (for those who had the same question).
Thanks man, you really helped a lot!!!!
OH man this is great! Thanks.
I just have two questions.
You do not spread values in de ID values right. So both objects have their ID value == 0.
You do not have to do that when using "On each one of..."?
Oh...now i saw that you set it to the fixed value
Also, when you set the internal flag of the platform movement to on , and this will destroy it, you just do that by not including the event PMD_ID of (object) = Fixed (platformmovement)? And thats it?
Thanks a lot, i was complicating things here!
No,
Yes, that's possible. You'll need a for each loop for all the Enemies, and for PMOs seperately.
I'll bring an example soon
Here is where i got so far.
It does attach a platform movement to each object, but the movement seems a little weird.
And when destroying the object, it rearrange each platform movement to a new object, when it should destroy the platform movement from the destroyed object.
Well, thanks BartekB and EdibleWare for awnsering.
This is where i got so far, and it did worked.
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But it needs a Foreach function for the platform movement to?
The same sistem can be used to perform actions? Does it need a new loop for each action?
I used the same logic, but it did not worked yet.
Hello,
I am trying this right now. It is possible to make the same platform movement object coordinate different objects?
Or create many of the same platform movements and by loop or ID values attach it to multiple created objects?
Just trying to accomplish this, but if someone knows a method or if it is not possible it would save a lot of time.
I ll post the file here it if gets somewhere.
Cheers
Snail has great one hour tutorial video showing you how to make your own level editor:
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Looking at this.
Thanks for sharing!
Great man, thanks!
Hello guys,
Someone know how to create those movie ads in fusion? Those that if you watch the hole add you get some coins or random gifts?
Cheers!
Ok to make it in the same frame how do you make the background images appear?
With the layers object? Or make those images active objects and create them in the screen?
That doesnt seem very optimized. Just wondering about it here.
Also with layers, the images would all exist, than get very heavy.
What would be the best option for this?
Hey guys,
If i want to make different stages in different frames, i ll duplicate an existing pre configured frame with all the objects.
That will make a double sized game? Do i have to make all the objects that will repeat "global objects"?
Just wanted to understand how fusion work on this matter.
Cheers.
Hey this is great....
There will be a ragdoll feature added to this extension, this would be great!
Give us a help and vote for Bunny Battle Arena on Steam Greenlight: Please login to see this link.
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Thanks guys!
There is a way to get that info?
Know your game minimum requirements for PC?
Hello,
What compatibility should i add for my app be limited to this devices:
Compatible with: iPhone 5, iPhone 5C, iPhone 5S, iPhone 6, iPhone 6 Plus or higher,
iPad (3rd generation), iPad Wi-Fi + Cellular (3rd generation), iPad (4th generation), iPad Wi-Fi + Cellular (4rd generation), iPad Air, iPad Air Wi-Fi + Cellular, iPad Air
2, iPad Air 2 Wi-Fi + Cellular
iPad Mini 2, iPad Mini 2 Wi-Fi + Cellular, iPad Mini 3, iPad Mini 3 Wi-Fi + Cellular or higher.
Basically all the devices with 1gb RAM or higher.
Someone knows this?
thanks.
Hey thanks man! Did helped a lot!
It did work perry, thank you...But that will affect the compiling issue in xcode as well?
Almightyzentaco (Fusion 2.5 Tutorials)
Captain Quail (Firefly Tutorials)