Display MoreThat's interesting that the actual build seems to not have that problem, whereas in Fusion, it does.
If anything I've always had the opposite. Something will run beautifully in Fusion, but lo-and-behold, when I test it out, it's a hot mess.
Most of the stuff I do is mobile based, and with only lower-end devices at my disposal for testing ,it can be a real pain trying to see if something within the game is actually broken or if it's just the device.
Kind of went off topic there, sorry.
Question for you,
When you test your game in Fusion, do you run the debugger on the side to see what is happening? That thing can be a life-saver, let me tell ya. Maybe it can pinpoint where the stutter is happening?
Thanks for the insight. Yeah I actually found out what it is and it doesn't have to do with the Built application. In the built application VSYNC was not turning on (due to my own fault with a forgotten line of code in the settings load events). VSYNC was actually causing this stutter, which I think was strange because VSYNC is supposed to make the game smoother! XD Oh well now I know.