Would it be possible to increase the indentation of child events & groups? It would make the event hierarchy clearer.
Please login to see this attachment.
Don't have an account yet? Then register once and completely free of charge and use our wide range of topics, features and great options. As a registered member on our site, you can use all functions to actively participate in community life. Write posts, open topics, upload your pictures, put your videos online, talk to other members and help us to constantly improve our project and grow together! So, what are you waiting for? Become a part of us today!
Login or registerTo get support for a technical issue such as installing the software, to query a purchase that you've made/would like to make, or anything other than using our software, please visit our Customer Service Desk:
Open a TicketWould it be possible to increase the indentation of child events & groups? It would make the event hierarchy clearer.
Please login to see this attachment.
Thank you for the video, it's fixed in the next update.
That's awesome, thanks.
There's also another thing with behaviors, but I don't know if it's a bug or just a Fusion 2.5 limitation: If you rename an object that other objects in different frames access through behaviors, the new name doesn’t get updated in those other objects.
For example: ‘Player’ (Global object checked) is in Frame 1, and ‘Enemy’ is in Frame 2 and has a behavior event that accesses the ‘Player’. Now if I rename ‘Player’ to ‘Peter’, it's still ‘Player’ in the Enemy’s behavior, so the code breaks.
The Include Frame option is great since you don’t have to copy paste all the objects into every frame - but with this bug you're not allowed to ever rename something.
Is this fixable in Fusion 2.5?
Okay, I’ve now figured out how to prevent this bug. You just have to rename the extension. Looks like behaviors struggle to access the default name when moving extensions between projects? If I’m right about this, then it’s not the worst issue in the world. But there was still that situation:
Also, I'm pretty sure the exact same bug happened randomly in another project before (without me copying anything from a different project). In that project, one Active just stopped running its Behavior out of nowhere until I opened it again. So it seems like a pretty serious bug.
That one didn’t involve any extensions at all. Just imagine you have a huge project with hundreds of behaviors, and one day out of nowhere, one of them just stops working for no reason. Yeah good luck figuring that out.
TonyThunder So my steps were: I created the two LayerLooper actives with the Behaviors in one of my projects, everything worked fine. Then I copied them over to another project, and that’s when I noticed it didn’t work. That’s literally all I did.
I just tried to recreate the bug with the Layer object, and it happened again. Then I turned on screen recording and tried again, but the bug didn’t happen anymore. After that, I tried it with a different extension, and with that one, I can reliably recreate the bug every time: Please login to see this media element.
Maybe it has something to do with behaviors accessing extensions? I don't know.
I think I found a bug with Behaviors? I have two 'Layer Looper' widgets that I wanted to add from one project to another, but I noticed they didn't work in the new project. They only start working after opening the Behaviors once.
Run Application -> nothing happens. Open the Behaviors of both actives, run application again -> now it works.
Also, I'm pretty sure the exact same bug happened randomly in another project before (without me copying anything from a different project). In that project, one Active just stopped running its Behavior out of nowhere until I opened it again. So it seems like a pretty serious bug.
I hope they can improve the Behavior Editor in the same way. Currently, behaviors are pretty useless, but they could be extremely useful.
Programming a complete game with hundreds of objects in just one event editor gets really messy.
I'd like to learn more about the improved global event editor.
Can we access qualifiers globally in it?
Yes
Please login to see this picture.
I have subscribed and posted something in the Community Tab, I hope that's enough to participate?
How is the global event editor improved? Are you now able to reference groups inside of it?
Yes you are now able to use qualifiers (groups) in Global Events
Yes it is possible with the Textfile Object
Please login to see this picture.
Are there no hints for updating 2.5? 3.0 confidentiality, 2.5 update should be able to reveal some new information, it has been more than half a year without any update, hope to use the shader on mobile phones, and then on the reusability of the code
It should be yesterday? There are no news even on the blog.
Kisguri said yesterday on the discord server:
QuoteWill hit tomorrow, Yves is vetting the blog post
And NO it won’t be a F3 release date post
So hopefully today?
Or maybe tomorrow because time zones
By the way, if you also want to join the Clickteam Discord Server:
Please login to see this link.
Yves, when do you release details of major update for CF.25?
Probably today
Please login to see this attachment.
I think I have a question that hasn't been asked yet
Will the file size of exported games still be as small as in Fusion 2.5?
That's one of the things I really like about Fusion.
In other engines the default size (without any assets) is already over 15mb.
A large part of those new features was made to improve productivity with big projects. We'll release more details soon.
That sounds good, since thats the biggest problem with fusion.
I think if Fusion 2.5 improves in such areas, waiting for Fusion 3 becomes much more bearable.
ohh I see, I need to edit my statement:
There is literally no hype for F3, and with Clickteam's marketing side of things, ohh boy, please adapt and survive
I just can't understand why Clickteam doesn't give more information about Fusion 3, or at least explain to us WHY there are no informations, and why, after all this time, there's still no Alpha for us to test. Were there any huge problems with the development or something?
In the Video from 2016 Fusion 3 looked already "well" developed. I thought it was almost finished and all they had to do was some (big) work on the UI.
In early 2018, Fusion 3 already had the ability to export complete games, and now by the end of 2018, there is still no Alpha?
In addition to all that, simon also said some weeks ago: "Fusion 3 is NOT just around the corner."
I've honestly already stopped using Fusion 2.5, but if Fusion 3 ever comes out, I'll buy it right away because I love the Event Editor.
It's so much better for me than "traditional programming", even though I can code.
I'm eager to see F3, I won't lie. I'm hoping Clickteam will start showing little featurettes or a new blog post at some point. That said, ff all forums of people, this group should know that development takes time. Sometimes lots of time. Then multiply that by 4.
The problem is not the development time, but the lack of communication.
Could you share the link to the blog post addressing the issue? Thank you!
Please login to see this link.
I don't think Fusion 2.5 will get any big changes
But Fusion 3 will definitely fix this problem, you can read about it in the Fusion 3 blog.
An even simpler example with only 4 events:
Please login to see this attachment.
You can even resize the ball and it will still work
(I've used frame width & height to define the borders, you can of course change that if you want)
There is already exactly this shader you are looking for.
Please login to see this link.
The shader is called "Channel Offset".
Yeah it was just a spontaneous idea.
Also, I watched the Fusion 3 Event Editor video again and noticed that Clickteam seems to have already a solution for this:
Please login to see this link.
It's probably too late for suggestions, but:
It would save a lot of time if you could change all variables directly in the Event List view without having to open the Expression Editor.
Something like this:
Please login to see this picture.
(Of course there should be both options)
Almightyzentaco (Fusion 2.5 Tutorials)
Captain Quail (Firefly Tutorials)