Standard keyboard events works like in windows. Just tested on Android with Bluetooth keyboard
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Posts by mihailsh
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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for dx11 mode we can create very cool shaders))
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thanks for the quick answer really cool what you made..awesome shader.
is any chance to add waves foam here and there? i've seen something similar Please login to see this link.
im talking about No5 sparkling simulation (and why not No3 perspective distortion ;D)
I dont have time at this moment. Some Later. There are some limitations in cf2.5 supported pixel shader version. Size of Shader... But i try to do it
I think in fusion 3 will be better shader support.
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hm. i think i want to see at ct SDK. May be i can do something like ScreenZoom extention.
I'm not sure what I can do. -
That's a really cool example but I broke it lol ... please see attached.
EDIT: also just tried it with a background texture. It's not looking right.
I might just do something like this: Please login to see this link.yes. and there are some offset over time. Because wee must store first coordinates and always calculate from it. Better war for ct is rotate on render frame. but its not implemented.
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somethink like thatPlease login to see this attachment.
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Still doesn't work as it should. See the attached file. The goal is to hide all of the stuff in the layer except of what is under the mask. Which it doesn't fully do, and I'm not talking about just the editor rendering. Use the effect files that you gave in your previous ZIP file. We're almost there, but still not quite.
Please login to see this attachment.
//edit: Use mouse to move mask around.
its easy - replace first "color = maintexture;" in shader to "color = 0;"
I write shaders in clickteam editor. -
not completely true. their particle system are to slow on android.
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Very nice job mihailsh !
good. but i find on clickstore normal map platformer with same effect. and better))
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Ho to activate clickstore seller account ?
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Do you set Player score before call ? On my windows 10 works fine with scores. Some controls from "interface" not showing in full screen. I think it is limitation of DX9...
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the best thing its tutorial translation.
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Докуметацию бы перевести, сам интерфейс в общем итак ясен, при русской докуметации.
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Please login to see this attachment.
1. Shader on layer.
2. mask,mask coordinates and size must be aded to shader parameters.
3. there a some wrong coordinates when editing in clickteam. Clickteam affect by shader all layer at editing. But normal at run, check it. -
oh. i check. we can put effect on layer. a have some idea about this shader. I post it later.
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i will create shader for layer. with any size mask.