Hey Yves , thanks for trying the game!
That issue is something I recently discovered. I had only tested on iOS devices (iPhones and iPads), where everything worked fine. But once I started testing on Android, I noticed the problem—especially on virtual devices in Android Studio.
My Android tablet (8GB RAM) runs the game smoothly, just like iOS, so my guess is that the issue is related to low memory (RAM). On the emulator, I was able to get rid of the warning by setting the RAM to at least 3GB. Because of this, I’ve excluded devices with less than 3GB RAM from the Google Play store listing.
I’m currently optimizing the animations—switching from large, frame-based animations to event-based ones and making sure textures follow the power-of-two rule. No special extensions used, just MT Random, Layer object, and AdMob.
Hopefully, once the optimizations are done, the issue will be resolved. But I guess that it may be tied to memory limitations.
I’m using the Steam version: androidinapp295update