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Thanks, but I dont see how requesting one time per session would work if you switched between frames? I mean unless the whole game is made in one frame, I would still need to request items info every time I enter a frame that has some kind of an IAP shop. (or purchasing\restoring won't work)
Making the whole game in one frame now after it is already finished or late in development is kinda hard and time consuming... If this is not what you exactly meant, please let me know, as the IAP request problem has a very high crash rate which increases more and more with every request.
if it happens often enough, could you get a crash report for fernando to take a look at, as this is something that should definitely be fixed if its actually a bug.
I installed the latest fusion build and now my debugger global values are gone, i tried to reset the debugger window settings by opening regedit, HKEY_CURRENT_USER\Software\Clickteam\Fusion Developer 2.5\Debugger and deleting the sp, wp and xh values.
a cool feature would be if you were able to open .anm files in the picture editor and it automatically puts all the stuff into all the animations. it would make the .anm format even more useful
Another little quality of life change that would be nice is to make the start loop cursor be inside the quotation marks so you can directly type in the loop name without having to click first
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p.s. maybe we can get rid of the quotation marks all together (at least in F3) as i don't see why they need to even be there lol
I believe the problem is something like this. If Fred and Dino collide, we can easily make them damage each other by subtracting Fred's attack damage from Dino's HP, and vice versa:
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But if we have 2 Freds who hit each other, it's not so easy. We can't just do this...
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...because Fusion will subtract each Fred's attack damage from himself, instead of from the other Fred. If both Freds happen to have the same attack damage, then it's ok. But if one of them happens to be stronger than the other, then the wrong damage calculations will occur. I'm sure there are methods to do this, but it's probably relatively tricky and inconvenient. Because we're talking about extracting the correct values from the correct instances of an object, I guess Bonehead's ears pricked up when they saw that there was a new "Instance Value" feature, hoping that it was going to solve this problem.
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+1000000 THIS!!!! >:D
I have been wanting a simple 1 event solution for this forever, it's number one on my feature request wishlist
i tried to do it by putting 2 qualifiers on the active and hoping i could go....
if ID of qualifier1 = 1 & ID of qualifier2 = 2
then copy value from qualifier1 to qualifier2
but unfortunately, it scoped one of the objects away >__<
i also was hoping that the new instance addition was going to solve this, but no luck there
if there was something added to make this just as simple as it is when detecting 2 different actives it would improve the whole fusion way of coding in an unbelievable big way!
i still have faith that one day we'll get it, especially after seeing all the amazing thing in this latest update that we thought we might never see
BUG: there is a bug on ios where the fullscreen antialias sometimes turns off if you do certain things like
- minimise the game app and go onto camera app and then minimize the camera app and go back into the game
- sometimes when recording a video of your game it triggers the antialias to switch off wen the recording starts
it causes the lines on my game to go all jagged and ugly & i realized that all my recently updated apps now all have this problem, which they didn't have when i released them a few years ago,
i don't know exactly what build version the bug started, and it's hard to pinpoint, coz there where no dates on the previous fusion build numbers XD
it also doesn't seem to do it every time, but at least 50% of the time
You can get object's rect position, minus top left then you can get the relative hotshot position. However, for extensions, if author forgets to update object rect size then you may get incorrect result.
thanks for the answer
yeah there are ways of getting it, but it would be a lot cleaner and consistent if there was a direct value you could access, as things like scaling the object mess it up completely >__<
is it possible to add also being able to retrieve the actual hotspot and actionpoint values that were set in the picture editor? because when you get the values it currently gives you the actual position of it on the screen.
Yves is it possible to make it so you can test for "overlap at" with both the objects,
so instead of just..
would ACTIVE1 at X=400, Y=0 overlap ACTIVE2?
is it possible to have...
would ACTIVE1 at X=400, Y=0 overlap ACTIVE2 at X=200, Y=50?
because currently the "overlap at" still does not fix the overlap issue & i am still unable to do what i need to in my program as shown in this example
...unless i am not using it right and there is a way to do it lol