Hi all,
After 3,5 years of weekend solodev, on 5th October, my first game Dungeons of the Fallen has been finally published.
Two last months before release had been exruciating. Some days I woke up around 6AM started working on the game, then 8AM on my daily job and then from 4PM until 23PM working on the game again with occasional breaks.
I underestimated the amount of work needed to make the game prepared for release. One of the biggest mistakes I made was making the game in six languages. Implementing the localizations stole a whole month from my time.
So yeah, the 5th October should have been the day when I could finally rest...
No no no...
After the game got published I started receiving many complaints that needed to be addressed fast. UI was not that intuitive as I thought it would be, there were many bugs I overlooked and issues with controllers.
Since then I am implementing a patch after patch. However, I promised my family and to myself that I won't crunch anymore. It's just not worth it.
On the other hand, the players that have not been affected by bugs (or closed an eye on them) gave me a lot of positive feedback. They especially loved the boss fights, build customization and coop gameplay. It surprised me that some of them kept playing even after they finished the story and there was nothing to do but grind. They would ask me for new content because the gameplay is so fun they need a reason to play
Since the release I fixed most of the issues but unfortunately due to all the technical issues on release the game is on Mixed rating which heavily affects the sales. Also I did almost none marketing during the release days because I needed to fix the game first. I honestly did not want people buying my game while it had so many bugs.
I'm slowly preparing to start the marketing campaign now when most issues are fixed. I still need a week or two to improve the UI and helps to not discourage less patient players. At the beginnning of next year I will start working on some new free content. Despite all things I said earlier I do enjoy working on the game and I'm excited to see it getting better and better. Hopefully with time I'll get more and more positive reviews and the game will get out of the Mixed rating (and I can finally rest in peace ).
One day I will write some more detailed post-mortem. Thank you for reading, and wish you all a smooth and successful release
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