1. Firstly, I have next to no experience of extensions (aside from the Android ones), so please assume I'm an idiot/n00b.
Until now, I've consciously avoided using extensions, because I regularly port my projects to/from Android/Windows and rather than keep track of which are supported on which platform and then hit Please login to see this link. type of error when I come to build a project, I leave them out.
For something I'm working on (Windows only), however, I've had to use resort to using Viewport, as there's no other way of doing what I want to achieve. It seems to be working great, but when I build it I get that dreaded message,
"Warning the following extensions are not compatible with this build type:
Viewport.mfx
Do you want to build anyway?"
The Viewport works exactly as expected when running the frame/application within Clickteam, it's only on build that it fails. I've double-checked and the build type is, "Windows EXE".
I don't understand why I'm getting the error, I thought Viewport *was* solely Windows-specific? I'm using R281.1, Clickteam Fusion 2.5 (standard, non-developer version). Is there anything I can try/check?
----
2. One other Viewport related question: Is it possible for me to apply a shader to the Viewport display?
Essentially, what I want to do is use a viewport to "magnify" an area of the frame's field and then apply a shader to *just* the viewport, not the whole frame. The nature of the shader concerned precludes my applying the shader to every object/backdrop within the magnified area as a workaround. Under other objects' "Settings" or "Display Options", there's normally an area where you can edit the 'Effect' and stipulate a shader. Viewpoint seems not to have this. Is there any other way of applying a shader to it?
Please login to see this attachment.
Alternatively, is there another extension that does what Viewpoint does that supports shaders in the way I describe?