Hi MuddyMole, thanks so much, ill see what i can come up with
Posts by Lukiester
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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Wow thanks so much, appreciate it So at every position on the screen there is a route to a player? Its defiantly fine with the slower reaction time as they are zombies XD. I do understand some of it but not enough to implement it, sorry. I think im going to just use the duplicate speed as i am so pressed on time but i would defiantly love to implement this as soon as possible.
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Hi thanks so much for the reply. Have you attempted to have more than 1 target before? Weirdly i can make the enemies go faster if i duplicate line 106 but am only able to double the speed every duplicate. Yeah that is a good idea but i think right now id just like a fundamental working system. I have made bullets only capable of harming 1 zombie at a time which makes the stacking a bit less of a problem yet i am still having big troubles with the speed.
Thanks so much.
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Oh sorry, here is the file: Please login to see this attachment.
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Hi, actually i could really use some help (im releasing a game in 2 days aha), why does increasing the speed cause enemies to go out of control? Please login to see this attachment.
Thanks so much.
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Ah right, thats a shame. Thanks a lot for your help and especially your example.
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Hi, this thread might help: Please login to see this link.
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Hi all, regarding this: Please login to see this link. Does anyone know how to add an anti stack mechanic with enemies so they dont overlap eachother. Of course for his example you dont need it as they cant stack but for my example i have a moving target.
Thanks so much, Lucas.
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Hi, for line 2 you can have if EditValue is different from 3. Otherwise you could separate it like this:Please login to see this attachment.
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Hi there, i have been dealing with a path-finding issue for some time now, and have contacted various people with no luck. Just wondering where i can get professional paid help?
Thanks, Lucas.
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Ok thanks a lot. Do you think this update, if it happens, will happen soon? Like in the next couple of weeks?
Thanks.
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Anyone know? Thanks
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Hi, where do i report this bug, i cant seem to find the bug tracker.
Thanks
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Yeah there all 24bit, it is weird that only some audio files are causing the problem. I might submit the mfa to the bug tracker.
Thanks.
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Thanks a lot. I think all my sounds are 24bit and most seem to be working, ill check with my sound man.
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Hi, thanks, the source files contain no glitches, i can guarantee that. This was an audio recording i just recorded manually by playing all the audio files in the data elements menu. I have attached a fusion file that contains an audio file with the glitch. The best way to show off the bug is playing the sound file in fusion. Then extracting the audio file and playing the audio outside fusion.
Please login to see this attachment.Thanks, Lucas.
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Hi there, thanks for the reply. I can't seem to find that, don't know if im just being stupid, i have found "compress sounds"?? But that is unchecked.
I have tried that, it must be something in the audio files themselves.Thank you.
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Hello there, i am working with numerous audio files and a few of them seem to produce a weird audio glitch. When the audio finishes, another sound plays, some static sound. It's not to do with my programming because it occurs in the data elements tab when i simply play the audio. I have attached a couple of samples, of course this glitch does not occur naturally in the audio files.
I can fix this problem by re-exporting these audio files but i was just wondering if there is another fix.
Please login to see this link.
Thanks so much for the help, Lucas.
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Yes, I've finally figured it out, you can map out zones with qualifiers, thanks, see lines 29 and 30 if you are wondering :). My current solution works perfectly except for when you create enemies not at runtime, they seem to group as one and follow each other?? If you press space you can see that they do not behave the same as the enemies that are initially spawned in at the start of the frame.
Please login to see this attachment.
Help would be much appreciated! -