Finally some good news! Can’t wait for the release. Good job Clickteam
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Open a TicketFinally some good news! Can’t wait for the release. Good job Clickteam
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“Android Studio installs its own version of Java, usually in C:\Program Files\Android\Android Studio\jre. Verify this directory exists on your machine and use it as "Java SDK directory" in the preferences of Fusion”........
So we still need to install the latest java sdk?
Can't wait for this to happen.
Glad to see you back again
Nice job on graphics and music.
Wow, that is awesome.
WOw cool, takes me back to NES games.
Try this. Only needs two actions. The bullet and enemies will always shoot and face the players direction.
Wow, awesome job!
Awesome game. One question, where did you get those graphics?
Ok no problem, the easy way was to make the Active Object have two movements. Movement 1 is Drag and Drop, Movement 2 is static. When the timer reaches 0, Active Object movement changes to Movement 2 or static.
YES!!!! nevermind, got it working. This thread can be deleted. Sorry
Hello,
I'm building an Android app and want to know if I can disable user touch, control of an object for a while and then restore it? I'm using Drag and Drop on the active object. Everything works great, except I want the player touch/movement disabled after timer runs out. Thanks
Done, looks like a fun game.
Hi, assuming they are active objects, why not copy or hold down ctrl while selecting and dragging new blocks into position. Or right click on brick then select Clone Object or Duplicate.
THanks!! It appears to have solved this issue. XD
I have a problem with my game freezing when I try to play it. It exports without any problems, however I am only able to play a couple of seconds before it freezes and sound continues to play. I have tried resizing the game, different browsers, removing sound effects, and dropping the graphic mode to different sizes. I have exported the game successfully to flash without any problems, but want to start taking advantage of the Html5 extension.
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Nice, smooth movement. I will use this for future games. Thanks for the example.
Try this, it appears to work, but could use improvement. Or you can use the path movement.
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Almightyzentaco (Fusion 2.5 Tutorials)
Captain Quail (Firefly Tutorials)