Posts by Edel

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    I wonder this myself. There are some really old extension in there that might not be worth porting. Would be nice to have more modern ***official Clickteam*** extensions. Like a new and improved PMO or an updated SteamWorks extensions. With all the porting work Clickteam should have a good sense of what extensions people use the most at this point.

    Personally, I think we MIGHT see F3 during the year 2026.

    It certainly sounds that way. I can also understand why they might not want to announce features until a certain point. They do have to think of the competition. So much time has elapsed for me waiting for this software though. I've literally gone gray! ;(

    Well, yes sorry for not giving tons of news... Actually last year tons of fixes have been made, especially in the original codebase that was plagued by complex object lifetime issues, in the graphic engine that now supports Vulkan in addition to DirectX, has better shader support and a powerful shader editor with graphs, the engine now supports ARM64, etc.

    We could / should probably have posted this information, however the past 5 years have been crazy here, priority had to be given on some "money-making" projects, and last fall we had an emergency issue on one of these projects that was being developed for Clickteam by an external team. We had to find an immediate and secure solution, this project had to be taken back at Clickteam, and one of the F3 developers had to be assigned to it. Plus of course another F3 developer has been partially away due to a severe health issue, nothing unusual for Clickteam, and another one has been also partially busy with porting and testing new F3 graphic routines to the console runtime and various console ports. For 6 months work is still being completed in the original codebase in the background and when it's done and the team is full again, then progress will be much, much faster.

    That's what we can say right now, honestly.

    This sounds like it'll be another 5 years before F3 hits beta, Yves?? Is there any kind of estimated time or goal for Clickteam for a beta? Does F3 have an interface yet? Does sound like there's really nice stuff in there... Vulkan+Dx+shader editor! The silence is what's killing the community/users! It's important for CT to show signs of life (and I don't mean the typical Patreon stuff)

    You mean a year less 6 months, as the build 295.10 was released in November ;)

    Yes I didn't visit the forum a lot recently, my task list being already full and I've been distracted with various projects / issues, too many people at Clickteam at the moment... And yes a new build will be released in June probably.

    Any F3 intel this year, Yves?

    My positive self would like to believe there is no communication because Clickteam is hard at work on the next phase of the company. F3 & services The forums, Clickstore, website will be tied to F3. I must admit we truly are a patient bunch of users. in 2025 it'll be 12 years! The community (aside from the FNFAF) feels like it's shrinking/has shrunk though.

    Well, support ticket in for over a month and no replies.

    Would be nice to get the downloads I paid for but I guess it is to difficult to send them via a zip or rar package until the store is fixed or ever will be fixed. 😭

    I honestly don't feel like teaching myself android studio or unreal but it seems like that is the case.

    Damn shame too because I do love fusion.

    Don't be afraid to branch out and learn new things. Personally I feel that the time has come to move on from Fusion.

    The lack of general communication is probably the most frustrating trait of Clickteam these past (many few) years. I don't even think this is the final look for the forums. I believe Simon is still tweaking it. I'm glad to see people complain about the ClickStore being down! Shows interest! :)

    My one wish is I hope they update the whole site when the ClickStore is finally ready. A complete and shiny new website with a Fusion 3 announcement/news!

    I don't think that's being entirely fair either. It's mainly a question of pricing.

    C3 as a tool, is superior to CF2.5, and the fact that its built on web technologies is a huge plus for me. If it were available as a reasonably priced one-time purchase, it would be a no-brainer, but the subscription-only business model is a dealbreaker. It might not be the best choice for a fast-paced 2D platformer for PC like yours, but you must realize that's an incredibly niche genre.

    I disagree with C3 not being the best choice for a fast-paced platformer. I've played fast-paced, HD metroidvanias/platformers made in C3 that run silky smooth on my 144hz monitor. The fact that it's an HTML5 game engine is trivial at this point. The tech is there! Not to mention WebGPU is here! It is superior to CF2.5 and it pains me to say that it's literally the F3 we should of had years ago. Still, my heart is with Cickteam!!!

    On the whole subscription thing... I don't mind subscriptions(if fair). One reason we don't have F3 by now is a financial one. Not to mention all the pirates... I don't see how CT can survive with F3 if it's just buy once. I would gladly subscribe and support CT if it meant frequent updates and roadmaps. You have to support the developers that make the tools you use. Especially when it's a very small company.

    Just to put into perspective how long fusion 3 has been in delepoment...

    One guy left the click community and taught himself to program, wrote Construct Classic, rewrote it for C2, then rewrote it again for C3. Meanwhile another guy inspired by Construct wrote Gdevelop1, which is now in version 5 and hugely popular. All in the time its take Clickteam to not release Fusion 3.

    Really sad how the pioneers and creators of the event system have lost out to others who have taken the concept and improved on it.

    F3 has been in development for 11+ years. I still have faith. I just hope 2024 marks the start of a NEW trajectory for Clickteam.

    We've always said we'll continue updating and improving 2.5 until 3.0 is released, and we'll do so. Due to our editing activity F3 devs are from time to time affected to other tasks, which makes things a bit complicated, but it's still progressing and as I said we'll resume the F3 blog soon, we don't want to have to stop it again in case of big issues as we had in the past.

    This doesn't sound like it'll be released anytime soon. I'm aware of the reasons for the pause(old and new) but after 11 years the only thing to get excited about is a blog.... If I dwell on that thought, it's quite disappointing. Still, some news is better than no news.

    Did you miss the new Include Frame option in Fusion 2.5?

    I'm finding Include Frame very useful. It has a bit of a quirk but still very useful. I was thinking with Fusion 3 the layers must work very different to 2.5? Would be so cool to designate a layer like MENU LAYER to be global and just bring that layer (and all it's objects) into any frame by simply creating a new layer with name MENU LAYER. Not to mention sublayers!

    Come on Yves!!!! We are ready for some Fusion 3 news!! The idea of a new Fusion written from the ground up... Very exciting!!