I don't get, how to name unlimited values? Instead of using Val
Posts by LaurenceOliphant
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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Mother of god 0_o So much nice examples!
I don't even know about this stash! -
Yeap, i got this.;)
But how to declarate who will be bob or etc. in editor in runtime?
In my situation, i create multiply instances of door and want to declarate witch instances will be vertical type, or horizontal type -
I know about spread value, i said about this in first post =))) but what about string values? I again smash my head on this wall...
I mean,
QuoteWhen you want to select a specific instance of any object on the frame, compare to the qualifier and check if Name = "Bob" so that Bob can do something.
but how i can call other specific instance not as Bob?
Hm, it's good example where instance desynchronization and making them unique will be necessary.
EDIT: I guess this is how i can compare to qualifier?
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And how i can compare istances string values, if i change value of one, it immediately apply to all other
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Wow, nice method =D Many thanks!
EDIT: Ehm, how to compare to the qualifier? :o
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I don't know how to explain it correctly...
Feature to manipulate instances like unique objects, manipulate properties of instances separately, i mentioned about this in my topic:Please login to see this link.
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It will be awesome feature if at least instances of active objects will not be synchronized between them in editor.
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Awesome update guys! Can't wait to use it instead of extension! =D
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Many Thanks to you mr. Snail =D
Awesome solution =DPlease login to see this link.
I remember one extension, you can aslo use Value-Add object which can also store unlimited number of variables :pacman: -
So, that build unavalible on steam till stable?
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sorry, but can someone make example of this?
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Thanks for answer =)
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I mean rename variables in qualifiers, and what about create new qualifiers?
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And yes, its rotating x)
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Sorry, my bad, i just recreate it in new blank project and now it works! =)
I just group them, and change code a bit
But still, i don't get, can i create my own groups or change Alterable Value names in existing groups? -
I think i just start my levers and doors code from blank. Thanks for help.
And last question, i guess i can't edit groups properties or create my own groups? -
And, i don't understand how this work in my situation...
I still stuck with this construction for doors and levers, but now i guess i need to make separate levers for separate doors to manipulate them...
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Oh, thanks, i will try it...
Sad there is no other way, but anyway thanks