Posts by Literswater

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    I saw we have a cool diversity of composers in our community and wanted to add my instrumental style to it! So far I've only made music for films and my own apps, but I'd like to focus more on apps/games now. Here's where you can find some of my work, including the soundtrack of my games: Please login to see this link.

    I make mainly instrumental/classical, dreamy and ambience music, specialized in piano, but also some Techno or Rock if it better suits a project.

    I can also make trailer-like music. Here's an example from one of my games: Please login to see this link.

    In case you're interested, send me a PM, show me your project and describe in as much detail as possible what kind of music you'd like for it, its length and what you're willing to pay for it over paypal (payment will decide how much time I'll spend on it). Then we can come to an agreement and I'll get to work. Of course no payment if you don't like the result and decide to not use it!

    I believe that the extension is at the moment generally considered not usable, due to some difficulties keeping up with Facebook and API related updates that require the extension to be revised/updated.

    Together with Game Services, this is a much desired Android extension, but at the moment, I believe we need to be a bit patient. There are some events causing a delay in Android related development in general here.

    I eat a jelly bean when I start to feel impatient about this. It helps.

    Sorry for the late reply. I didn't notice your post until now. I got a volunteer to help me.

    What I needed is solved in a completely different way for each app. I needed someone to look at my events and see what codes were unnecessarily long or inefficient.

    In the end it turned out that my game was simply too complex, so I just overhauled the entire gameplay. There is not even a physics engine in it anymore. You might be lucky though.. in the next Fusion update there's a performance improvement in general and (I believe) in the physics as well.

    I'm making a side scroller with lots of things your weird dodo (my avatar) can destroy or push over. The game is meant for Android phones. The more objects per frame, the slower it gets (regardless of them being outside the window).

    To this post is an attachment of my project with the heaviest level, minus many bells and whistles so there's a clearer view on the culprits (the physics objects). In the top right is a counter showing the FPS. On an Galaxy S Advance, It often drops to 30fps and I want it to stay above 50fps without having to sacrifice objects.
    There is not much code left, but I have too little experience to optimize it properly, or find which pieces of code require it. I'm sure there is much about my game that I made more complex than needed.

    I'm willing to transfer $10 to your PayPal if you could optimize my code (without deleting codes please, because for instance many values are necessary in the complete game), especially the way the objects are handled. I think that an array might be necessary to memorize the coordinates and place the objects once you're near. I understand that it will require more work to convert my game to such a mechanic, so in that case I will make it $15.

    Please take a look at the attached project to see if you can and would like to help me out here. :)