Oh wow I uh.. actually did lol.
Posts by Literswater
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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I'm also wondering if we could get any kind of update on this. I had the bad luck of purchasing the extension shortly before it stopped working and was taken offline, and leaderboards and achievements were like half the fun of my game.
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Seems like this might take some time.
I think it'd be wise to update a new version of our apps without GPG. A bugged feature is more annoying to players than not seeing them at all.
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Oh no I wasn't aware of this. Bah, I'll head towards chart boost then. Thanks though!
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Hate bumping (will only do it once), but I'd like to know about this. Getting a banner was pretty straightforward in the past.
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New leadbolt version, different way to get it work. I manage to plaster a screen sized ad over my app, but I want to advertise less aggressively than that. I used to display a simple banner at the bottom of the screen.
Is it true that this is no longer possible in leadbolt 4.0? I've tried many things but only get the big ad
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It does.
And the ads on my own app also work again when I create a new group of ads on leadbolt and use that ID instead. The problem is solved now, but I can't really pinpoint why my old setting on leadbolt stopped working.
Anyway, it does mean it could be a solution for anyone else who report this problem in the future.
[edit] I take it banners no longer work in version 4 though?
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I have version 4. I'll run a bunch of tests and see if I can condition the problem!
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@literswaters please which OS are you referring with leadbolt? if iOS you need to download version 7.1 sdk that was updated yesterday night, I will test later today chartboost and leadbolt to see if anything change and updated accordingly.
if in case you were referring to iOS; test 7.1, and let me know your results, also if fail please post a bugreport to take a urgent look.
Sorry I meant Android. I figured it may be an API related issue. I've tried exporting in API 24 and API 21. Should I go lower?
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Very stable and solid version, but leadbolt does not appear to show ads anymore. I don't know whether it's me or this beta version so can any leadbolt user confirm if they have the same?
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Dang you're right.. I've completely gone off track somewhere in the process and am not making any logical sense. The start and end themselves are the always the shortest path. I don't know why I've overlooked this and the direction I'm thinking in isn't even the puzzle I'm supposed to make. My apologies for the vagueness. This is what the player is supposed to do. I'll also edit my first post in order to avoid confusion of other people who want to assist:
Please login to see this attachment.
So it's actually simpler than whatever my mind has been drifting off to. It's a brain trainer that gives 4 options. So 4 paths, of which 1 is the shortest. The shortest one is the correct answer. I figured to create an invisible object and have it move along the given paths while constantly increasing its Value A with 1 until it reaches a Green, and the correct answer is calculated by looking which of those invisible objects have the lowest A Value.
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All nodes are connected to all nodes. You could basically go from the very left node to the far right while ignoring the ones in between.
This is why I believed it's best to try and make it work with the Advanced Path Movement extension, since that seems to make branches like these possible.
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I'm knee deep in a dark ocean of fast loops that make a randomly generated map for an Android game I'm developing. I wouldn't ask of you to spill out how to exactly achieve this, but I would really appreciate at least some directions of where to look.
Please login to see this attachment.
About how the map is generated:
- EVERY dot is randomly positioned in the map
- There are 1-3 Green dots that tend to be in the center
- Many Blue dots are generated everywhere
- 1-6 dots are Red
I already got all of this to work properly, but was a fool to believe that was the hardest part..
The goal:
One red dot must go to the nearest green dot, using the blue dots as nodes. Out of 4 different paths, the user must click on the shortest one.I expected this to be easy with all the path finding extensions out there, but I've seriously underestimated the challenge of this due to the fact everything is randomly generated and positioned. Again I won't ask someone to think it all through for me, but it would be great if someone could tell me what extension or widget would be most recommended for this. There are so many options out there (advanced path movement, widgets, now I'm experimenting with Wargame Map Object), and simply knowing a specific one is my best bet would save me a lot of time.
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Nice game!,
mm it take me 5 min to land at once on the wall, I tested and everything is working!
Thanks! Yeah the games I made are a bit tricky. That's why I'm hoping that the Leaderboards will keep it from demotivating people.
Literswater... Please make a video tutorial, or a walktrough of your process...
I could try, but I do agree that Sparckman (and Danny) are the best when it comes to making tutorials. I'm not particularly technical and got there mostly through trial and error, but I'll see what I can do.
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Has anyone here had success with the object? I know one person seemed to, but hasn't come back yet.
I have. With Please login to see this link., I've had absolutely no problems whatsoever after following the steps in the tutorial. The Leaderboards and Achievements worked pretty much immediately.
With Please login to see this link. I had more difficulties and had the annoying "unknown error" I could hardly get rid of. After a tedious road of errors, I had to unpublish my project and upload a new Dzt to Google Play with a new package.
But in both cases, the steps taken in the tutorial seem to be correct. Maybe it'd be good to compile a trouble shooting guide based on everyone's experiences to add to the help file. For instance, for some it was enough to just empty the cache, whereas I had to delete stuff online.
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Googling for ""Unknown issue with Google Play services" error message", some people said that the measures below helped solving the issue:
- Clearing the cache of the Google Play Games app
- Uninstalling/resintalling the Google Play Games app
With me, it allowed me to login successfully again for another one more time. But I still couldn't do anything with GPG and after the one time, I got the error again. -
Yes but that was because my entire project somehow became so corrupted that even Google couldn't do anything with it. I think in the end it was something on their side.
It was a big loss for me because I actually had to take my app Dzt off the market and put a new one there. If you can afford that, that'll be your best chance in my experience.
If not, I would try redoing smaller things, like setting up a new GPG and id and connect it to your app. If that doesn't work, also delete the old project in the Project developer Console.
I'm pretty sure this is an issue with Google and not the extension. Hopefully you'll be free of that error without having to resort to such drastic measures like I did.
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Yeah, I'm still having issues even getting logged in. It worked once, then never again.
Is that the "unknown error" by any chance? Because that happened to me and I could only fix it by deleting my Play Games project in the google dev console, and setting up a new one again. -
yes you are logged in facebook application, right?
Sorry for the late answer. Yes I am. I think simply using Android share function is actually better anyway for what I want to do (more sharing options).