Posts by Emerson3
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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I have 10 duplicated objects placed randomly on the frame and one separate ball active. My goal is to have the one ball go to each of the duplicated objects
in their consecutive instance order. So like ball launches from active 0 then bounces towards active 1, then 2, 3, etc... I feel foreach loops is the ticket but I'm
cracking my skull on how to code this! Please leave some suggestions so I can learn how to scope actives and make this happen! Thanks!
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Incredible Fredetmumu! Just what I was looking to accomplish! Thank you
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Fredetmumu!!! Thank you! It destroys the ones I click on! Much more simpler code. Thanks!
Now, the only other head scratcher I have is how to create only new satellites that were destroyed. Right now, when it loops, it creates new satellites over all whether destroyed or not.
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Hey Clickteam!
I'm making a boss battle where the boss has these shields that revolve around the boss. The idea is the player will have to destroy these shields before they can attack the boss.
After a while, the shields will regenerate. Here's my issues:
1. When I click on a shield to destroy it, a random shield gets destroyed, not the one I click on. I believe I'm not scoping properly and want to learn how and why!
2. When new shields get created, I only want to create them where the old ones were destroyed. Right now, when the Create Shield Group gets activated, it creates over the ones that were not destroyed
as well as the ones that were destroyed.
I'm attaching a quick, simple replica of what I built if that helps! Thanks Clickteam!
Please login to see this attachment.
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Thanks Fredetmumu! It's not letting me open the file though. It's saying it was made with a newer version of this product and I need to update. I have developer and am up to date.
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Hey Clickteam, I'm using the PMO object and followed Zentaco's wall climb and wall jump tutorial and not having the exact outcome I'm wanting.
Has anyone ever made a wall climb and wall jump example or know some ideas how to get this right. I'm basically looking for a Ninja Gaiden or The
Messenger type wall climb and jump! Thanks Clickteam!
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Please help me understand how I could make a smooth, easing scrolling camera for a larger level like Super Mario World. I want to learn how to smoothly center on the player while only revealing the area they're in while exploring the level. For example, when Mario is walking on the ground, the camera stays centered without revealing below the ground. But when he goes down the ladder, the camera follows him and then the player sees the area below only. I hope I'm making sense. XD
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Great day Clickteam,
I'm making a PMO Platform game and on my falling platforms, I would like to reuse just one active. I understand how to spread the value, I'm just stumped as to how to compare which platform is jumped on so that one particular one would fall and not all of them.
"Update!" I figured it out! I'm a clutz.
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Danggggg piscesdreams! That's incredible!
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Hey Clickers!
I'm creating a simple maze game but have zero skills when it comes to graphics. XD Is there anyone that can help in this category. Will absolutely pay for your skill. Thanks!
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What a tremendous accomplishment! Congratulations!
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Yo! I had this same thing when I tried to open up an old game file. Tinkering around I clicked on "Tools," "Preferences," and then "Extensions to Ignore." And sure enough for some strange reason, multipletouch.mfx extension in unicode was there. I removed it and bam, back to normal! Hope this is the simple fix.
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*Solved*
Hey Yves, thanks for the help. That didn't work unfortunately. Any other ideas?
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Hey Shin!!!
Good to hear from you brother. Hope your game is kicking duck a**! XD Man, I was searching for an old email and came across my first clickteam email. It was in 2014! Like, damn I've been at this awhile. It got me wanting to accomplish and complete a game. So I'm back and gonna give it a go! Hope all's been well! Appreciate the help as always. Maybe you mastered the two player code.
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Hey Clickteam,
I have been away a good 3 years and want to complete a game I started way back. When I open the file, I get this message. Can someone explain what I need to do to get this up and running! Thanks Clickers!
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