What type of files are you playing? Are they oggs or wavs? Sometimes using wavs for small sound effects work better because it's harder for Android to play compressed files.
Posts by Bree
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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Hey all, couldn't find any posts on this. Has anyone ever sold their app rights and source code instead of putting it on the various stores themselves? I noticed places like sellmyapp and flippa and was curious if anybody in with Clickteam has done it before. If so, would you just give them the MMF file for the source code and refer to Clickteam? I couldn't find any examples on their sites for anything other than Unity and Android.
Anyways just curious, marketing is not something I'm good at - would be cool if there were other options for me out there if I had a worthy app.
Thanks!
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Thanks [MENTION=29774]fnkycoldmadeanr[/MENTION] you got me in the right direction!! I got a system working to find the highest (0r lowest) alterable value, now I just have to figure out how to get the next highest, but I'm sure that will come to me soon. Thanks for your help!
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Hey all!
Trying to come up with a cool way to track favorites (most clicked) actives. I'd like to sort the objects that people click the most towards the top. Problem is, I can track the clicks via the objects alterable value but I don't really know how to sort them. I've tried using lists, but even with 2 lists going can't seem to think of a way to organize it properly. The highest value actives placed at the top, lowest towards the bottom. Some will have matching values so there's that whole thing too.
Anyways, if anyone has any ideas how to get started that would be so helpful!! Was hoping after I typed this out I would come up with an answer.. no luck yet, lol.
Thanks a lot
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Hi all,
I'm trying to make a function that search a lists and returns all the line numbers for the matching strings. There would be several of the same strings scattered about in the list, so the Find Exact String function isn't quite working for me because it returns the first string and quits. To get around that, I tried attaching a fast loop to it and I got it to SORT of work.. but it goes back through the list from the top and outputs the data double and triple, ect.
Here is an example of the MFA I got to work the closest to what I'm trying to achieve:
I'm trying to get all of the line numbers for the string "CAKE". Press a key to see the output of the search.
Thanks for any advice!
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[MENTION=15682]Volnaiskra[/MENTION] thanks a bunch! I was able to get this to work, different than I thought it would be! Cool way to do it
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Hi all!
I have a static object always moving downward, but I found the movement on integer too fast so I wanted to convert it from integer to float and slow it down some. I saw some posts that I need to do that, but I guess I'm not doing it correctly because it doesn't move for anything less than 1. I uploaded an example, can anyone lead me how to do this correctly?
Thanks a bunch!
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Hi all!
Trying to work out how I can make this work properly. Going to have multiple duplicate objects created offscreen and floating upward towards the player. when the player gets close to one within 200 pixels I'd like all of the objects within that area look towards the player like a magnet. I got it sort of working, but I notice it only goes off from the last created object, so anything that floats past that was created earlier doesn't get triggered.
How can I change the code so all duplicate objects are being checked for a distance of 200 px? Thanks for any advice!
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I tried something similar but maybe I don't have it quite right, here's my example MFA. Do you see anyway I can get this to work? In this example it rotates anytime i tap it whether I drag or not. I don't want it to rotate on drag at all. If I deactivate rotate when object moves.. it will not rotate at all because it actually moves when I tap it. Maybe I need to come up with a way to make it not move so easily unless you really drag it far. Hmmm..
Let me know if you have any ideas!
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Hi all! I'm stuck on something was hoping someone might know the answer. I've played around with multi-touch but can't figure out how to get it to work for what I need.
I have objects I want to be able to touch and drag as one feature (follow x/ymouse), and also those same objects to rotate if you touch and release. But I don't want them to rotate if you are touching and dragging it. Only if you do a simple tap and release on the object.
How do I differentiate between a touch and release vs a touch and drag?
Thanks for your help!!
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That's cool pradeep!
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Hi all
I'm trying to work out the logistics for a grid movement on a board. Once you move to a square you might draw a tile (Random 1,2) that restricts your next movement to go only up, or only right, or only down and right, ect. Also have a system where it shows the available squares you can move to before you move. I came up with something that works great for showing all available spaces you can move to. but once you get a tile that should restrict your movement I can't seem to get that part to work.
Maybe I'm going about this all wrong! I found schrodinger has a great grid movement example with barriers which would be great, but it uses the up/down/left/right keys and I'd like to use mouse click movement. Not sure how to get that to work with his exactly. If anyone has any ideas it would be greatly appreciated!
MFA attached! I disabled the non-working groups just so you could see how it works without. The weird blue X's are the available spots
thanks a million!
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Hi all!
Nudgy Cat is mapped over to GameJolt with trophies and fullscreen options. Hope you get a chance to check it out, there is a free demo download with 16 levels to try! Let me know if you have any feedback! Made some small changes to the UI to make it more fun to play on PC versus a smartphone.
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Please login to see this link.
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Woot! Thanks so much Simon!! Was definitely going for some comedic ridiculousness, glad it came through OK!! lol! So glad you got a chance to check out the trailer too Kimera!! I feel so lucky you had time to help me hash out the string parser / lists stuff, it was so awesome!
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