Well, I guess I don't have any other choice... Thanks
Posts by kirkmet
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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Hi,
Chartboost seems to crash the app when the frame it's in restarts or when I go to another frame that contains Chartboost extension as well. It's like it can only be loaded once, after that it crashes.
Does anyone know either a solution to this, or another way to have reward videos in my game without Chartboost?
Thank you very much
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Nice, I'm glad to hear that
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Hope this helps
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Is there sound when you tap? Also, could I send you the full game (the mfa here is just the cut that caused me the trouble), and have you build it for me? There might be something wrong with my html5 exporter. I'd send you PM, but you've disabled it, and I wouldn't like to post the whole game publicly.
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Hi,
I have already posted this in HTML5 section, but I wasn't getting any answers, and it's really urgent, so if someone could please look this up.
Please login to see this link.
Sorry for double posting, I realize it's against the forum rules, but please don't delete it at least until I get an answer.
Thank you -
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Ooooh, I though I was supposed to do that in Fusion. Thanks
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I'm sorry, I don't know how to do that
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Thanks, that worked.
Now I have this problem:Please login to see this attachment.
This appears after trying to log in to GPG.
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Hi,
I purchased GPG extensions but when I try to build an apk, I get this error log:
QuoteBuildfile: C:\Users\Filip\AppData\Local\Temp\And6FE3.tmp\build.xml
-set-mode-check:
-set-release-mode:
-release-obfuscation-check:
[echo] proguard.config is ${proguard.config}-pre-build:
-check-env:
[checkenv] Android SDK Tools Revision 25.1.7
[checkenv] Installed at C:\Program Files (x86)\Android\android-sdk-setup:
[echo] Project Name: RuntimeAndroid
[gettype] Project Type: Application-build-setup:
[getbuildtools] Using latest Build Tools: 24.0.2
[echo] Resolving Build Target for RuntimeAndroid...
[gettarget] Project Target: Android 7.0
[gettarget] API level: 24
[echo] ----------
[echo] Creating output directories if needed...
[mkdir] Created dir: C:\Users\Filip\AppData\Local\Temp\And6FE3.tmp\bin
[mkdir] Created dir: C:\Users\Filip\AppData\Local\Temp\And6FE3.tmp\bin\res
[mkdir] Created dir: C:\Users\Filip\AppData\Local\Temp\And6FE3.tmp\bin\rsObj
[mkdir] Created dir: C:\Users\Filip\AppData\Local\Temp\And6FE3.tmp\bin\rsLibs
[mkdir] Created dir: C:\Users\Filip\AppData\Local\Temp\And6FE3.tmp\gen
[mkdir] Created dir: C:\Users\Filip\AppData\Local\Temp\And6FE3.tmp\bin\classes
[mkdir] Created dir: C:\Users\Filip\AppData\Local\Temp\And6FE3.tmp\bin\dexedLibs
[echo] ----------
[echo] Resolving Dependencies for RuntimeAndroid...
[dependency] Library dependencies:
[dependency]
[dependency] ------------------
[dependency] Ordered libraries:
[dependency]
[dependency] ------------------
[echo] ----------
[echo] Building Libraries with 'release'...nodeps:
-set-mode-check:
-set-release-mode:
-release-obfuscation-check:
[echo] proguard.config is ${proguard.config}-pre-build:
-check-env:
[checkenv] Android SDK Tools Revision 25.1.7
[checkenv] Installed at C:\Program Files (x86)\Android\android-sdk-setup:
[echo] Project Name: facebook
[gettype] Project Type: Android Library-build-setup:
[getbuildtools] Using latest Build Tools: 24.0.2
[echo] Resolving Build Target for facebook...BUILD FAILED
C:\Program Files (x86)\Android\android-sdk\tools\ant\build.xml:597: The following error occurred while executing this line:
C:\Program Files (x86)\Android\android-sdk\tools\ant\build.xml:538: Unable to resolve project target 'android-10'Total time: 1 second
I have the latest API installed and I've followed everything that was written in Spyhunter's post, but nothing seems to work. I can't even build the example files.
Btw, Fernando, I honestly think that if you guys charge us 40$, the least you could do (as the author) is to enable PM. At this moment I feel cheated because I've paid a lot of money for something that doesn't work and I can't even contact you directly, so I have to just hope that you'll see this thread...
Thanks
Filip -
So, let me check... The only way to have achievements and leaderboards in your Android game is to buy a 40$ extension after you've paid 70$ extra (besides the Fusion itself) for an Android exporter and stuff needed for development? I've used Clickteam products ever since TGF 1, but that's a great way to lose users, gotta say
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Hi
I have noticed that, even though I really take care of the optimisation of the games, having sounds still affects the performance (especially on Android). When I turn off the sounds, there's a steady 60fps. I have tried using .mp3 and .ogg files and there's no difference. All the files are 200kb or less. My guess is that .wav could only do worse, because it's noticeably larger.
Does anyone have a solution for this?
Thanks
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when i started fusion again, the problem was gone, although i'm not sure if that was due to restarting fusion or restarting computer...
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All of a sudden this started to happen and it's frustrating. Did I change some settings or what? I haven't found anything related to that matter