I know this is kind of an old post, but, It came up when I searched for Gyruss type game movements. I'm working on creating my own version of the game, what I need some help with is the enemy flight patterns, I want multiple enemies to follow the same path as they fly in from the sides of the screen like in the game, then come to formation the middle as in Galaxians/Galaga. can anyone suggest a way to do this? I know I can create multiple paths & movements for objects, but, how do I make the objects follow each other in single file on the same path then form in the middle of the screen? Thanks for any help you can provide.
Posts by DarkProgrammer
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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Wow ProdigyX,
Thank you so much for giving me those details. I have corrected step 25, as you have shown, & the player lives are working correctly now. I'm also going to modify the other steps in the game which you pointed out would make my code more efficient and cleaner.
I'm still trying to figure out why the player bullets are not lining up with the front of the ship. I know it must have to do with the action points, would you have any insight on that too?
Thank you again.
Dark
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Hi Guys
I made my first game with CF 2.5, a clone of the Atari arcade game Asteroids and I'm having some minor issues that I just can't seem to work out.
1st issue is that when my player gets killed, for the first time in the game, 2 lives are subtracted from number of lives. each time after that it works as intended by subtracting 1 life.
2nd issue, the player bullets, when fired, are not lining up with the front of the space ship. I think I have the action points for the ship correct, but, most of the time the bullet is just not lining up where it should.This is a link to my game, I'm hoping someone can take a look at it & tell me what I may have done wrong. This is my 1st game, so, I have a lot to learn.
Please login to see this link.
Thanks for your time.
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Will this example also work for MMF 2.0?
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can anyone answer this? I'm new to Fusion.
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What are the benefits of using Python scripts & in what types of situations would you use them?