Posts by coler123

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    What I do is, I double the resolution to make everything smaller and use Lens shader effect to zoom in. I do this because you can only zoom in using Lens shader effect, so the zoom out is giving by the increase of resolution. You can still use the windows controller to fix the desired screen resolution.

    I used that technique on this game: Please login to see this link.
    The main character was taking most of the screen so to find the sweet spot to see the surroundings, I increased the resolution and added Lens shader to zoom in to where I wanted.

    Hello everyone!

    We are Homunculus Games a two brothers studios' working on action/platformer/metroidvania Endless Memories.

    We just launched our Please login to see this link. campaign with a playable demo.

    Head to the Please login to see this link. to read more about the game and get to play the demo!

    Please login to see this media element.

    You can also follow the development on:

    Please login to see this link./Please login to see this link./Please login to see this link.

    Thank you!

    Hey guys I'm working on this side project for Android, a puzzle game with a bunch of levels! and I have some questions.

    -Is it possible to send array data to the game from a server or something like that? (for any new levels or maybe a new level every day)
    -Also, with the Google Play Games Object is it possible to share array data between players or have a list of all uploaded levels made by players (I have an in-game level editor)

    Here is a pic of the game <3
    Please login to see this picture.

    What? How to do that? You mean that you can drag for example png file from external location directly to frame editor? Than what with animations and stuff? Please clear that thread for me a little bit. Greetings and cheers.

    You can drag and drop images to Fusion and put it in an active object, also in the image editor or whatever is called you can Import a set of separated images or a .Gif file as an animation.

    Butterfingers already gave a better response ignore THIS! hahaha

    1.You have two options:

    A.You can try embedded collision (best option for me) look it up here in the forums.

    B. Make a loop to create all the enemies at the start of the frame and make sure you set an unique ID for each

    >Start of Frame
    -start loop "create_enemies" as many time as you want

    >on loop "create_enemies"
    -Create Enemy or Create enemy by name (something like Create "enemy_"+random(5) if you have enemies like enemy_1 , enemy_2 and so on)
    -Set value A or ID whatever you have it called and set it to the index value of loop "create_enemies".
    -Create the Sensor you have for collision
    -Set Value A or ID of the sensor to loop index as well.

    Now to make sure the sensor stays with its partner do this
    >If ID of Sensor = ID of enemy
    -Set Enemy position to Sensor or the other way around whatever you want and need.

    2.

    A. if you want to create more enemies you have to the same but a little bit different

    >on loop "respawn_enemies"
    -Create enemy
    -set ID to SAVEDINDEX_VALUE ( for this when you start the level save the amount of enemies to this value and add 1 every time you create a new enemy)
    -Create sensor
    -Set ID to ID of Enemy
    -Add 1 to SAVEDINDEX_VALUE

    With this you can create as many enemies as you want

    B. For this you just have to save and control the amount of enemies you have in frame and also create a timer and when you kill all enemies or there are only 3 for example and you want 10 just run the loops for the amount desired

    Make sure you set the position of enemies inside the loop!! to a random position or a set one

    Ugh! my bad I made it at work and here I only have a mac laptop. I'll make the changes at home and send you the mfa with a exe project, since in this computer the problem happens on the y-axis edges instead of x-axis

    Hey here is a fast fix to that, idk if this is the result you want it but it works, now it won't let you drag on those black bars. I put some comments

    Please login to see this link.

    Edit: I just read you main post just do what I did but with the x-axis since in my computer the black bar are on the y-axis

    I think your death animation should look great beginning at any frame but for what you want you can do this

    //you save the frame that is playing
    >when the "30 frames animation is playing"
    -set value A to actual frame

    >when the Hero collides with enemy and value is between lets say 5 and 10 // here you will have to play wit get what you want
    -Start animation Death
    -Set frame to whatever number you need to get that sweet spot you want
    -restore animation frame

    Option A
    Using time
    *every some random time maybe RRandom(1000,2000) thats like between 1 and 2 sec
    -toggle flag 0

    Option B
    using internal counter counter
    *Value A is <=0
    -toggle flag 0
    -set Value A to "for example" RRandom(50,100)

    *Value A is >0
    -substract 1 from Value A


    *flag 0 is on
    -move to the right

    *flag 0 is off
    -move to the left