Please login to see this link. seems to be down, is the game still in development?
Posts by elvisish
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
-
-
I think polishing firefly would actually be best for everyone. :p
Actually, I think making Firefly cost what it's worth would be best for everyone.
-
i can stop developing firefly i will cancel the 2 updates i had planed this year
I think cancelling firefly would actually be best for everyone.
-
It's Bryce's Movement Engine¹, the first one featured:
Please login to see this media element.
-
Jarvis' underwater shader inspired the water stage in my game, I will always remember Jarvis
-
It's not going to be fun or pretty, whichever way you go about it in Fusion tbh, the engine just isn't designed with zooming in mind.
-
I know that in the days of The Games Factory, you could crash TGF if you tried to perform a divide by zero in an event.
I would assume nowadays this would be automatically cast to a NaN. Or maybe there's some code in the compiler that ANDs any operands of a division with %FFFF FFFF, and only performs the division if the result is non zero? There's many possibilities for handling this error in modern times & I'm sure fusion would be using one of those solutions by now
It's weird how Fusion has a failsafe for this, but Unity doesn't, I wonder what Fusion's doing that Unity won't?
-
You should be safe rebuilding with the latest version of Fusion
Marv
Good to know! My old build seems okay, but you never know what someone's AV might flag so I'd like to preferably do a new one.
-
I'm interested in the backend of Fusion, how it somehow can't divide by zero and returns 0 if it does (or will do?). How is this safeguard protection programmed into the engine?
-
How are the virus definitions lately? My old build is still based on last year's June build or earlier, not sure if it's safe to re-build yet?
-
So all that story about false virus is behind us now?
I hope so, I'm still stuck on am old version that I'm not sure is still immune to virus alerts (but seems to be safe enough).
-
evlisish wasn't being sarcastic, my guy, he was complimenting Volnaiskra.
Seems like people like it a lot more in the Clickteam Discord.
I also made Please login to see this link. that doesn't require external files, also Please login to see this link..
PkR and me are Please login to see this link. whether to merge them, I'm for it, he's not.Hehe, not sure if [MENTION=30815]Progject[/MENTION] was agreeing with me or not, but anyone who knows me knows I'm a big [MENTION=15682]Volnaiskra[/MENTION] fan! VolCam came about after I asked if there was a capable Fusion extension for smooth camera lerping, and within a week or so he'd managed to graciously fork the Spryke camera system and package it up as a user-friendly Clickstore asset. I know he (and most Clickstore sellers) don't make their wealth from asset sales, so I always try to plug his stuff when I can and VACCiNE is invaluable for controller support.
Anyways, don't want to derail this thread! Would be very interested to know if this object is a worthy replacement for the existing joystick extensions.
-
Exactly like programming, this is a non-child-event-style if statement:
if {do something;}This is a child-event-style if statement:
if {do something;
if something {do something;}
}So, basically you're doing another condition within a condition, it means you don't have to have lots of the same "parent" conditions for many different events, you can just check against each parent, almost like a flowchart with multiple options (sort of). It's a very convenient way of simplifying your events. You can also use "Always" as your child event conditions to break up otherwise long event sequences, or break up event sequences that would otherwise not work properly in the same sequence (for instance, you can just use "Always" and run a "For Loop" and you won't lose scope in your other events.)
-
Yes, very frustrating, I work on this exclusively for weeks, I would rather work on improving the engine.
Really appreciate all of the hard work, it's not something you should even be having to deal with, the AV developers should be able to figure it out for themselves preferably. I mean, what if every AV in the world suddenly started flagging Unity or Unreal games? -
How's things going with the AV issues currently? I still get a "hang on, let's check this..." with AVast when I run my latest builds from Steam using the old pre-AV warnings version, but that old version doesn't trigger any actual virus warnings, just a "you're good to go!" once it's scanned. I'm thinking of upgrading to the very recent version to try and minimise any warnings at all, but I had to downgrade last time and it was incredibly difficult to do.
-
Thanks, but the links are deads
Nice, thanks! Now I try it!
Do you know if have some problems with compatibles?
I'll see if I can upload my versions.DX11 is available in Fusion 2.5+, I think I included the DX9 version in the zip as well.
-
Hello!
Please login to see this attachment.That's actually a really nice way of displaying it with the pseudo-parenthesis.
-
I ported the heathaze shader to dx11 if you're interested: Please login to see this link.
I used it very subtly on the sun on this level: Please login to see this link. but it could definitely be exaggerated to do a fire effect.
-
By no means perfect, but works slightly better: Please login to see this link.
You need to always set the positions of your markers and test for everything independently, using ForEach is useful as it will scope the specific object it's looping through.
-
edit: semeed to be because the player attribute object is global now so it divides it any time you start a frame.Does it need a 'if value is not a float' condition in there to ensure this is only done once per game? IIRC the division is RPM turning it's ints into floats.