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Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
We are indeed still exploring a Switch Exporter for 2.5.
It's worth noting that I am unable to offer the conversion service or sell a Switch Exporter to just anyone. You must be a approved Nintendo Developer and request the service and later the exporter through Nintendo via our Development Tools listing in their development portal.
Thanks for this info, Kisguri. I'm a licensed Nintendo Developer with a studio fully equipped in Switch development hardware, but most interested in the exporter itself rather than conversion service. Do you know if you plan to offer the Switch Exporter for 2.5 at a price point similar to your other current exporter options? Also, is there any projected time frame in which the Switch Exporter for 2.5 may be released? (Prior to Fusion 3?)
Hi Kisguri — thanks for the information about this Console Conversion Service. Could you please confirm if Clickteam is still working on a Switch exporter for Fusion 2.5?
Hey, just wanted to know if proper audio looping is possible without a noticeable skip? For instance, if I have a wav (or ogg!!) with an embedded loop point, how can I set Fusion to play it while endlessly looping at the proper audio point. (Even if I have to specify the duration by hand?)
If someone tells me this isn't possible, I will be sorely disappointed. It's 2015! We have to get this figured out, Clickteam!