I'm down for this!
Posts by GhostDataForger
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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Game of the year!!!
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I thought Vaccine 1 + 2 was on their itch.io store but apparently not, I hope that changes.
Note: I already own Vaccine 1 but I hope 2 is available / purchasable outside of Clickstore in some way.
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Yves - I see, I had to use older tutorials as a base so that's a step I included. I'll leave it in the slides but when I do make a video tutorial I'll see if I can do it the way you described without errors. Thank you for the feedback!
janpier - I do intend to make a video version for Android exporting among other things. I won't do an iPhone porting tutorial since I don't own one and I personally hate iPhones' architecture in general.
As for tutorials in general I will be making a few over the course of the next two months, my gift to the community. If there is a desire to have me make more afterwards I'll consider it.
List of planned tutorials - no dates of release and not in order
Note: For the showcase videos I'll be using the Free version of Fusion- 5 Minute Intro to using Clickteam Fusion 2.5
- Porting your Fusion game to Android
- Making a 2D platform game in 15 minutes showcase
- Making a retro (Horizontal) shoot em up in 15 minutes showcase
- Making a retro (Vertical) shoot em up in 15 minutes showcase
- Making a visual novel game in 15 minutes showcase
- Let's Experiment: Making a game with Firefly
The reason I need 15 minutes as apposed to just 5 or 10 for a showcase is that I plan to explain what I'm doing as I do it so that it doubles as a tutorial.
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This is honestly something that should be included with MMF2.5 as an automated setup tool, but this info helps.
Thing is, I have installed MMF2.5 a dozen times by now on laptops as I upgrade them.
Sometimes, everything works flawlessly and sometimes build errors.Thank you, nonetheless. Next time I upgrade my laptop. I will try it out step by step!
Glad it could help! In Clickteam's defense they are at the mercy of Google changing tools and requirements just as we are so I don't blame them for not fully implementing / automating the porting process but having and ensuring that there are up to date tutorials to me is the biggest priority in my opinion.
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There are no current video tutorials on how to export games to Android available so I made a "simple" to follow tutorial that helped me be able to get the exporter working properly again!
Your results may vary but if you have any advice be sure to share it in this thread.
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Honestly everyone in this thread are long time Clickteam users and very wise when it comes to its inner workings. We may not all be coders but is there a way that those that want to have a few extra features in the the graphics editor can add them ourselves using the Windows Extension SDK?
If so I think it would be a fair compromise since Clickteam is so small, we can add the features we want ourselves if given the tool to do so!
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I know Wayfoward managed to make the game(s) LIT and Cat Girl Without Salad using Clickteam Fusion and those games have hi-res 2D graphics. Shout out to Volnaiskra the creator of Spryke which is a beautiful game made using Fusion as well.
When you create a character or tile for a game in Adobe Animate export each frame of animation as a .png with a transparent background. Be sure to name each file with a number at the end like so:
Please login to see this attachment.
That way when you import the image(s) for an Active Object or Background Object depending on what you need, You can import the images by clicking on the folder icon in the image editor here: Please login to see this attachment.
And then choose the first image / number in the animation you want and it will automatically add the rest in terms of numbered frames: Please login to see this attachment.
Hope that kinda helps if you have any questions please ask here.
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True 16:9 Resolutions
512×288
640×360
1024×576
1280×720
1920×1080
Modern monitors and tv's use 16:9 widescreen output. Using a smaller 16:9 output size like 640×360 or 1024×576 will have you be able to play your game in fullscreen with no lose in resolution.
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Not 100% sure if Clickteam Fusion 3 will support 3D or if I should get Firefly now to play around with it. Can anyone suggest if I should wait for CF 3 or if Firefly is worth the price it is now?
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Newgrounds is struggling to keep Flash relevant as long as possible, With enough support things are looking up for them and the community. Please login to see this link.
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Would it be alright if you linked me the extension? It's something I've always wanted to experiment with.
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Curious, can these features work with games made with OUYA in mind?