Posts by GhostDataForger

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    Yves - I see, I had to use older tutorials as a base so that's a step I included. I'll leave it in the slides but when I do make a video tutorial I'll see if I can do it the way you described without errors. Thank you for the feedback!

    janpier - I do intend to make a video version for Android exporting among other things. I won't do an iPhone porting tutorial since I don't own one and I personally hate iPhones' architecture in general.

    As for tutorials in general I will be making a few over the course of the next two months, my gift to the community. If there is a desire to have me make more afterwards I'll consider it.

    List of planned tutorials - no dates of release and not in order
    Note: For the showcase videos I'll be using the Free version of Fusion

    - 5 Minute Intro to using Clickteam Fusion 2.5

    - Porting your Fusion game to Android

    - Making a 2D platform game in 15 minutes showcase

    - Making a retro (Horizontal) shoot em up in 15 minutes showcase

    - Making a retro (Vertical) shoot em up in 15 minutes showcase

    - Making a visual novel game in 15 minutes showcase

    - Let's Experiment: Making a game with Firefly


    The reason I need 15 minutes as apposed to just 5 or 10 for a showcase is that I plan to explain what I'm doing as I do it so that it doubles as a tutorial.

    This is honestly something that should be included with MMF2.5 as an automated setup tool, but this info helps.
    Thing is, I have installed MMF2.5 a dozen times by now on laptops as I upgrade them.
    Sometimes, everything works flawlessly and sometimes build errors.

    Thank you, nonetheless. Next time I upgrade my laptop. I will try it out step by step!


    Glad it could help! In Clickteam's defense they are at the mercy of Google changing tools and requirements just as we are so I don't blame them for not fully implementing / automating the porting process but having and ensuring that there are up to date tutorials to me is the biggest priority in my opinion.

    Honestly everyone in this thread are long time Clickteam users and very wise when it comes to its inner workings. We may not all be coders but is there a way that those that want to have a few extra features in the the graphics editor can add them ourselves using the Windows Extension SDK?

    If so I think it would be a fair compromise since Clickteam is so small, we can add the features we want ourselves if given the tool to do so!

    I know Wayfoward managed to make the game(s) LIT and Cat Girl Without Salad using Clickteam Fusion and those games have hi-res 2D graphics. Shout out to Volnaiskra the creator of Spryke which is a beautiful game made using Fusion as well.

    When you create a character or tile for a game in Adobe Animate export each frame of animation as a .png with a transparent background. Be sure to name each file with a number at the end like so:

    Please login to see this attachment.

    That way when you import the image(s) for an Active Object or Background Object depending on what you need, You can import the images by clicking on the folder icon in the image editor here: Please login to see this attachment.

    And then choose the first image / number in the animation you want and it will automatically add the rest in terms of numbered frames: Please login to see this attachment.

    Hope that kinda helps if you have any questions please ask here.