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I made this program real quick to find out information of dropped cubes... It is not bug free, but gets the job done. I think I may add camera info to it at one point.
Thanks 4_and_a_half_star_games, I hi-jacked your .mfa as a starting foundation to try and create a pseudo-3D graphic FPS example. I liked the tiles that can help show the different anti-aliasing effects which is perfect as an example.
But I have a different lighting issue now:
[BUG/ISSUE] Build R287.9: As for the lighting, I have not been able to figure out why sometimes when I run the program it is bright and other times it is dim. No code or objects were changed.
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Steam Workshop: Please login to see this link.
Thanks!
Edit: It looks like Firefly Engine -> Uncheck Cast Shadows helps give me the effect I want (bright) but doesn't explain why the program does it sometimes bright or dim. Maybe because 2 options are competing?
Edit 2: Apparently dynamic shadows are "in testing" Please login to see this link.
I just got it to learn something new... I like new challenges
Plus I may be able to use it to for some workarounds... such as zoom out (which I am currently doing with easy grid object, window life object, window control object and scaling everything)... and will still be keeping it in 2D