Hi everyone, I exported my game in HTML, but I couldn't integrate certain functions, so I used chat gpt for help, I simplified the code using beautifier.io/ and now I can modify it at will by inserting sdk and functions without the knowledge of a programmer, I will update you as I continue with the development, in the meantime if anyone else has tried it could tell us something, thanks and see you soon
Posts by janpier
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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I think it would be great to have a nice video tutorial that shows all the steps to do to export to Android and iPhone with all the steps, especially those that are different such as installation also as app bundle, keystore, publication as alpha and then beta, test advertising and in production, in app purchases, gdpr, saving, recommended settings. I think it's not a long thing to do and it would make new users more willing to buy the software, especially for those who don't know much about programming and there would be fewer posts regarding these steps. it would be much better to have video tutorials than texts that refer to a single step and show nothing, the Yandex browser has adopted this solution, their video tutorials are really beautiful, it would be nice to have the one for Android and iPhone . I would do it, but I'm not expert enough
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I wonder if now the sounds no longer cause stuttering on all devices or on a part
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If I remember correctly you have to do it from the admob site or am I wrong?
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in a year chatgpt will build extensions for clickteam hahhah
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hello, I read that you have decided to promote your game, did you promote it with Admob? I've read that you can give exclusive rights to google for android and receive a million impressions, obviously you couldn't publish it in that case on IOS, but on Html sites yes, haven't you used this solution?
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thanks for the example, do you know if it's the best method to have better performances?
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hello all , I would like to create a simple event for the flashlight in the dark , I had long ago seen an example in a zombie game ,am I have not found it anymore. I've also seen other examples, but I was looking for a simple one. If I remember correctly, the "subtract" effect was used. Does anyone know how to do?Please login to see this attachment.
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on the google site it says that the data backup is automatic from the android 6 version, but I don't know if it also applies to the ini files and I wonder if something needs to be done on Clickteam
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I would try to maximize performance considering that it will have to work on mobile, an automatic save would be preferable perhaps reaching a goal, for example even every 100 coins collected
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from what I understand there is no need to destroy the banner, when closing the application or changing frame does not make sense
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hi everyone, I had created written in Russian for Russian and neighboring users, now I read that with those users through admob, inapp I can not earn. could i use ironsource (hoping it is up to date)?Please login to see this attachment.Please login to see this attachment.
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I don't think it's a problem, as advertising and in-app purchases almost certainly have the same code, so the revenue goes to the developer. moreover it also has more visibility, the only gain for those who manage these sites is in the advertising of the site and that's it
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it seems to me to be better this way:
Code:
Would Active 1 at X=___, Y=___ Overlap Active 2 -
hi everyone, I was looking for an old example of a SAS style zombie shooter game, but I can't find it anymore, I needed it for events involving the light emitted by the flashlight, it was a simple event with color subtraction that did not require extensions , I have seen some examples on another site, but they are not good. does anyone remember that game or could you give me an mfa with an example event?
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Hi everyone, in my game there are many objects that scroll on the screen, every time an object is created a group is also activated, I was wondering if it would be better to use the first group or the other two? the first immediately activates the verification of the overlap, the second is based first on the collision and then if this occurs, the following group of the overlap is activated. in theory the collision group is better, but I have read that the "collision" conditions are always active even if the group is deactivated, and I will probably have about 60/80 events of this kind, I wonder if they can affectPlease login to see this attachment.
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Dobermann Could you share a screenshot of the events that worked for you? I wouldn't want to go wrong with this procedure too
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hi, for Html you must initially use the codes provided by the sites like Crazygames, Poki, Y8 etc. who usually post video ads in the loading phase of the game. later if you reach enough people you could use the google ingame advertisement for html games if not Cpm Star, in any case you will have to enter some codes. also be careful when you rely on html game distributors, the best thing is to distribute them to individual sites on your own initially.
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hi, I could ask you with 101k of downloads how much you can more or less earn and how many people still have your game installed on their phone? Thank you
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in my game I am thinking of using the collision condition for all objects first and then using the overlap. from what I see from the profiling it consumes little memory, it seems to me that calculating even the position Y between two objects is more expensive or am I wrong? also I was wondering if the "use fine detection" option is better to deselect it having many collision conditions even if they have a transparent area